Game: Trinity (White Wolf, 1998)
My Experience: I was an intern at the Wolf while Trinity – then titled Aeon – was in early development. I wasn’t in that compartment, but I knew it was coming, and I was hungry for it. Halloween weekend of ’98, I was in Dayton at a Halloween gathering with some friends I’d made on a chat server. We went out to hit a local game store and I saw the book sitting there. That was pretty much the end of the weekend for me. I feel in love instantly. Almost three decades of gaming later, Trinity remains the setting in which I’d most want to be a PC. My only opportunity to play it was a short-lived play-by-email game in which the developer, Andrew Bates, was also playing incognito. I’ve run it a few times, including one complete playthrough of the original published adventure trilogy. I was lucky enough to provide input on several supplements and freelance (not my best work, sadly) on the Player’s Guide right as the line’s first incarnation was wrapping up. When Onyx Path rebooted the line a few years ago, I scored several chunks of the core book and a couple of supplements (which I think are among my best work).