Tag Archives: GM tools

Hex Flowers

One of the many background elements I track on the logistics spreadsheet for my Kaserne on the Borderlands campaign is weather. The Twilight: 2000 4th Edition rules as written are pretty simple: it’s either fair, cloudy, or precipitation, with a 1d6 roll moving along that sliding scale. I wanted a bit more detail, as I do appreciate me some fine-grained worldbuilding. While looking around my bookmarks, I was reminded of hex flowers.

As that linked post says (you really should RTWT):

Basically you arrange your 19 possible outcomes into the 19 hexes of the Hex Flower i.e. you populate the Hex Flower. The (general) idea is to group the 19 outcomes in a way that makes sense. Often this means grouping similar things together. In play, you roll dice and the rules of the Hex Flower dictate which Hex you move to next. That is, you move from the current hex to one of the 6 adjacent hexes. In that way the last outcome limits the next outcome … a sort of ‘memory’ of a kind.

Goblin’s Henchman blog

So far, my only implementation of this has been a direct port (theft) of the weather table, which is totally system-independent:

And there you go.