Tag Archives: Vampire: The Masquerade

Three Stakes Carved from a Stradivarius

No shit, not only there I was, but I set this up.

When I run LARPs, I always write pre-gens so I can set up plot hooks and conflicts. Most players ignore the packet and just run around playing supervillains with fangs, so when someone latches onto a story thread and runs with it, I appreciate them all the more.

This one is from ConCave 2000, back when that western Kentucky con was still hosted at the old Park Mammoth Hotel in all its creepy-ass glory. To set the stage, I need to give you the character histories from two particular PC packets…

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You’d Think It Would Be Obvious

This is yet another one from a convention LARP in western Kentucky in the late ’90s or early 2000s.

I was playing in this one, not running. The game staff did not share my view of having a coherent plot, so they were allowing players to bring in their own characters rather than providing pre-gens. I chose to run an Assamite (Child of Haqim to you new kids) vizier. I honestly can’t remember if this was before or after I was tapped to do the revised Clanbook: Assamite, but I’d roughed out a lot of the work I wanted to do on the castes a couple of years before that contract, on a late-night drive with Little Sister, so this was definitely a time at which the viziers were front-of-mind for me.

Old man rambling. May yell at cloud next. Anyway…

This LARP’s plot was the predictable and painful “Camarilla and Sabbat vampires put aside their differences in a neutral city run by a ridiculously powerful neutral Methuselah to deal with an existential threat to all vampirekind and/or consensual reality and/or the world.” I’d attached my character to the Camarilla delegation because I figured they’d be less annoying, if also less competent, than the Sabbat. They were glad to have me, because this was still a time when the player base assumed “Assamite == murder machine,” and I certainly wasn’t going to correct them by stating that I was here to study their dumb-ass antics. But I wasn’t completely defenseless.

So we’re wandering down the hall of this hotel when we come face-to-face with the Sabbat bishop and her retinue. Thankfully, by this time, the LARP scene had evolved enough that it was accepted practice to use index cards as item representations, rather than hauling around prop Kalashnikovs and Molotovs and battleaxes and whatnot in public. The bishop is holding a sheaf of index cards in her hand, but doesn’t say anything about them. Okay, whatever, that outfit doesn’t have space for her assets, let alone her inventory.

Dialogue ensues, and things are not too incredibly tense when the bishop’s player suddenly remembers that one of her item cards should be evident to any observer. But how she expresses this… is by brandishing the card toward our faces and announcing, “oh, by the way, this is a five-foot broadsword.”

Okay, then. My hand comes out of my pocket, where I’ve been holding one of my own item cards, and points a 3×5 straight between her eyebrows. “Cool. This is a .357 Magnum.”

Ur-Shulgi

I was recently reminded of this snippet of material that was cut from the revised edition of Clanbook: Assamite for lack of space. While not canonical World of Darkness setting material, it has a special spot in the cold, shriveled place where my heart should be.


Return-Path: localuser@sb50-a7.black-veil.il
Date: Sun, 20 Dec 1998 01:11:34 +0200
From: Anonymous anonymous@black-veil.il
Reply-To: anonymous@black-veil.il
Organization: none
X-Accept-Language: en
To:
Subject: [BROKEN STONE] 308A

I had the right authentication and your PGP keys. Here is where I establish my bona fides as a daughter of Haqim, not as a piece of technology. My name is Sarah Schneier and I hold the Seat of Copper and Lightning in the Council of Scrolls, and yes, this is important enough to require me to expose myself.
Alpha passed the order down for me to get the word out to all cells. You have to know what’s on the Throne.

On 08 November, we opened the Vault of the Pillars. The records there confirmed our suspicions as to the identity and nature of the new Eldest.

You already know about the Baali Wars, and about the Second City, and the parables of how the Ancestor made the warriors to serve as the world’s first police, and how the sorcerers were made as demon hunters because the Ancestor did not trust Saulot.

The problem, at least before the sorcerers came along, was that the Baali and all their cultist followers were too disorganized for the warriors and the first sorcerers to strike at. It was like trying to fight a swarm of wasps. So the Ancestor gave them something to unify them. He found someone who was born with a soul already destined for corruption — a ten-year-old shepherd — and Embraced that child. Then Haqim took his childe to the pit that Saulot said had spawned the Baali and he threw that shepherd into it. And the blood of the Ancestor and the power of that soul turned that child into the leader that the Baali needed.

When the Baali assaulted the Second City en masse, the Ancestor was off on one of his mysterious disappearances. He made it back just in time to stop his childe and tear the demon out of the body that it rode, and when the battle was over he claimed that he had found the child dying on the battlefield and the Embrace was the only way to save that innocent victim. Then he watched the child to make sure that it was safe to have around.

I guess he did not watch long enough. Some sort of spiritual seed stayed in the child, and that soul was never truly clean anyway, no matter what the Ancestor did. And it woke up last year, and now it is the Eldest. It is not Baali, and it is not possessed, and we do not think it is not working with or for anything infernal, but it is a case where the whole is greater than the sum of its parts, and it is not one of Haqim’s Children any more, not really. It is something more, and it is something less.

Every scroll and tablet we found in the Vault of the Pillars, every test we can perform without arousing its suspicion, everything we have points to ur-Shulgi as that child. It is close enough to 100% certainty that Alpha ord

Power out, generators are up. It knows already, and it’s moving. File attachments have all data that is in our hands as of tonight, and the mirror sites will contain it for download as long as they stay up. You have all that we have. Use it.

Go with God, and may He be mer^S^Csend^Cquit

Pool Party

Louisville. RiverCon ’94 at the ol’ Executive West hotel. I didn’t personally witness this, but it’s a fixture of Louisville Gaming Mafia folklore.

This con is infamous for several reasons, not the least of which is that it’s the con (and con LARP) at which most of the LGM met for the first time. Like many LARPs of its day night, the Vampire LARP issued badges separately from the con’s membership badges. Regardless of the status of your con badge, if you were wearing your LARP badge, you were considered to be in character and in play.

You will see this material again.

Also, like many LARPs of its day night, this con featured significant power creep and inattention to consequences. One of the PCs was one Father Drake, a vampire hunter with True Faith. For audiences who may be unfamiliar with Vampire: The Masquerade, the capitalization indicates that the wielder is capable of faith-based supernatural effects.

We shall cut, for a moment, to the players running our game’s Sabbat pack – effectively, semi-feral nomadic vampires who reject human morality and any pretense of clinging to their own humanity (ref: The Lost Boys, Near Dark). The players decided that since the hotel had a perfectly usable pool and the game had slowed down, they may as well take a dip. Alcohol may have been involved.

For the sake of expedience, many LARPers – including several of our Sabbat players – had attached their LARP badges to their con badges’ lanyards or holders. Thus, it so transpired that the Sabbat pack was having a (perhaps unintentional, but again, alcohol may have been involved) pool party in character.

There our vampires were, minding their own business, when Father Drake’s player came sauntering down the Executive West’s main hallway. He glanced through the windows overlooking the pool desk and saw… opportunity. Quickly, he affixed his own LARP badge and collared a Storyteller.

Around and in the pool, the Sabbat players were having a grand old time. Several were in the pool as Father Drake approached, unnoticed, trailed by a Storyteller whose smirk could best be interpreted as yo, Caine, check this shit out – you are about to see some shenanigans, fangboy.

One of the players climbed onto the diving board.

Father Drake looked left. Looked right. Saw no one observing him.

The player strutted out to the end of the board.

Father Drake knelt poolside.

One bounce.

Father Drake placed his hand in the water.

A second bounce.

Father Drake began chanting in Latin.

A third bounce.

Father Drake completed his invocation, stood, and smiled.

The player launched on a gentle arc and happened to glance toward the side of the pool. Recognized the clerical collar. Had just enough time for regret, and perhaps the beginnings of a Wile E. Coyote-esque air-clawing motion, vainly attempting to halt his ballistic plunge.

And that’s when the screaming started.

Curtis Baxter

Game: Vampire: The Masquerade (first edition – White Wolf, 1991)

My Experience: Oh, dear gods. I was introduced to VtM in late 1992 or early 1993. My first actual play experience was the LARP at RiverCon ’93 at the Holiday Inn Hurstborne. At the same con’s LARP the next year, I met most of the core of what would become the Louisville Gaming Mafia, and we’ve been in and out of each other’s lives ever since. I also was a contributing writer on a number of VtM projects back in the day.


Curtis Baxter, Anarch Vigilante

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I love it when a coterie comes together.

In 1872, a crack team of archons was sentenced to destruction by the Ventrue Justicar for a crime they didn’t commit. These Kindred promptly escaped from a maximum-security conclave to the Anarch Free State. Today, still wanted by the Camarilla, they survive as soldiers of fortune. If you have a problem… if no one else can help… and if you can find them… maybe you can hire… The V-Team.

Before They Let Me Teach Again

I wrote this a couple of years ago to get it out of my head. Occasionally, I consider submitting it to my current employer’s University Honors Program to see if they’ll let me teach it in place of my occasional disaster preparedness seminar. Lightly redacted to remove contact info and other potentially-incriminating items.


Honors Seminar Proposal: Your Parents’ Dark Futures

Primary Instructor

Clayton Oliver, M.S., CEM – Emergency Manager

Will there be any additional instructors for this seminar?

Additional instructors are not anticipated.

Has this seminar been presented before?

No. This proposal is for a pilot delivery.

Do you think this seminary should qualify for International Perspectives or US Diversity Credit?

No.

Please select how you would like to offer the seminar.

Two credits. Two class hours per week. Full semester.

An enrollment cap of 20 is recommended for this pilot delivery.

Please enter your preferred teaching days/times/location for the seminar.

A Tuesday, Wednesday, or Thursday evening slot is preferred. A weekly two-hour block is necessary due to the extended collaborative/narrative nature of some class activities. My recommended time is 6pm-8pm.

Preferred location is Jischke Honors Building 1151+1155 for student convenience and the ability to “pod” the room’s seating for breakout groups.

Please describe any additional meetings that may occur outside of normal course hours if applicable.

No scheduled meetings are planned at this time. However, students will be expected to convene for group activities outside class time. Students will schedule these group meetings on their own.

Please write a brief description of the seminar that is attractive to students and will be shared on our website.

In the 1980s, the emerging entertainment medium of roleplaying games (RPGs) began to reflect the political and socioeconomic concerns of the day. In this seminar, we’ll analyze four RPGs of that era, each of which postulates a different dystopian near future: Twilight: 2000 (1984, post-World War III survival), Cyberpunk: 2020 (1990, hypercapitalist science fiction), Vampire: The Masquerade (1991, urban decay and power imbalances), and Werewolf: The Apocalypse (1992, political corruption and ecological collapse). Through reading, class discussion, collaborative storytelling, supplemental research, and reaction papers, we’ll examine the fears, assumptions, cultural stereotypes, literary archetypes, and social trends that produced these works and ask ourselves if they remain relevant today. We’ll also analyze the storytelling craft of roleplaying as a means of exploring and expressing identity – our own and that of others.

For the University Honors Committee, please briefly outline the seminar’s readings, topics, assignments, and expectations. Seminars are graded Satisfactory/Fail; what must a student do to pass your seminar?

During this seminar, the class will be divided into four groups of five students, each of which will examine one of the four selected works. A successful student will be able to:

  • Articulate an understanding of the cultural factors that produced the selected work;
  • Discuss the literary archetypes inherent to the work that shape the narratives which players can use the work to construct;
  • Discuss the identities and assumptions inherent in the work’s archetypes and how they are relevant or outmoded in today’s society;
  • Contextualize the work’s postulated dystopian future within the time it was authored and describe how subsequent historical events support or undermine its fictional setting;
  • Articulate the value of roleplaying for self-examination, problem-solving, and empathy.
  • Contrast the work’s original context to the modern era and argue whether or not the work could be reproduced in today’s environment.

Readings

Each student will be assigned one of the four selected works as a primary reading. These are available commercially in PDF format for between $10 and $20 each.

Readings will be synchronized across the semester to examine:

  • Setting – what is the world described in the game? How does it relate to the societal trends and fears of the era in which it was written? How accurate were its predictions?
  • Player characters – what are the implied and explicitly-stated roles of players and their in-game personas? How do these roles and the game’s provided character archetypes facilitate the exploration of identity or the concerns the game raises?
  • Gamemasters – what are the implied and explicitly-stated roles of gamemaster/referees/storytellers? Is their relationship with the players one of collaboration, antagonism, or something in between?
  • Stories – what sorts of stories is the game intended to facilitate?
  • Mechanics – how does the game model its world? What mechanisms does it provide for resolving uncertainty or conflict? Do the rules facilitate the stated storytelling goals?

Actual Play

Most roleplaying games are designed as group experiences, so reading alone will not enable students to examine the full experience. Over the course of the semester, each group will be expected to meet for a minimum of five game sessions, play the game, submit short written response/reflection papers, and be prepared to discuss their experiences in class. I will attempt to arrange groups to ensure that each one contains one experienced gamemaster who is comfortable running the assigned game, with the other four group members as players.

The standard attendance policy for Honors Seminars is that only two absences are allowed unless there is a special circumstance. If you prefer a different attendance policy, please explain.

This attendance policy should work.

Please include a summary of your background to include with the seminar description on our website.

Clayton Oliver is the university’s Emergency Manager. He is a recovering technical writer, having spent twelve years writing documentation no one read for software no one installed. In 2012, he decided to pursue a more frustrating career and entered the emergency management field. Since then, his disaster response experience has included power outages, severe winter weather, derechos, home football games, hazardous materials spills, overly-enthusiastic student celebrations, that one time someone accidentally drilled into a natural gas pocket, and a pandemic that no one wants to hear about any more. He holds a B.A. in English, an M.S. in Emergency Management, and the Certified Emergency Manager credential from the International Association of Emergency Managers. He maintains proficiency in his former craft through performing freelance design work in the roleplaying game industry, posting on the university’s subreddit as [redacted], and writing about himself in the third person.

Hell Comes to Cave City

Another ConCave, another unfortunate encounter.

In this instance, several of us had decided we were hungry and the hotel diner was overpriced. But that vaunted mecca of civilization, Cave City, was nearby! And our hero protagonist victim had a car! Thus it was that four people squeezed into my ’99 Mitsubishi Eclipse, truly the gothiest of goth rides, to seek sustenance.

Two of the witnesses shall remain nameless. The third passenger, he whose reputation burns in infamy even today, shall be called WB, he who sometimes was called “Wookiee” for his stature and lack of a volume control. WB was about 6’6″, not a small man in width, made mostly of metal from the knees down, and aggressive in asserting his identity as Louisville’s largest and most notorious Jewish goth punk gamer bookmonger.

So it was that the four of us sauntered into a combination Long John Silver’s/A&W (i.e., the Fish&W) restaurant. I was attired fairly nondescriptly, as was my habit. My companions… had only brought Vampire LARP costumes to the con.

Needless to say, we attracted some attention on this fine Saturday morning. Our kind was rarely seen in Cave City. There were murmurs of outrage and consternation.

I, being attuned to the ways of incipient redneck unrest, was uneasy. My unnamed companions, alas, were more sheltered. And WB… WB was aware of the attention and was feeling provocative.

As we dined, WB’s volume increased. Every French fry brought forth another bloody tale of in-game vampiric horrors, presented out of context for the Barren County public’s edification. I began gauging the distance to the exits.

Finally, our trays were empty. Could we escape without incident? Alas, WB had one more arrow in his quiver. As we discarded our waste and headed for the exit, his voice boomed out: “Hey, Clayton, you know the best thing about this leather jacket?”

I cringed. “No, WB, what would that be?”

And as the door swung shut behind us, the last thing the good folk of Cave City heard was WB’s proud declamation: “A little rain water washes the goat blood right off it!”

Decomposition Book

No shit, there I was…

This was in spring ’98 or ’99, I think. I was running a LARP at ConCave, a small local convention in deep rural southwest Kentucky.

I was minding my own business at my registration and logistics desk when a pack of prospective players staggered into the room in what was either a Fleshcrafted gamer-centipede mass or a consensual close-order formation of mutual support for upright locomotion. It was just past three in the afternoon and I could smell the liquor and questionable decisions from across the room.

“Heeeeey,” one slurred, fumbling in his pin-festooned leather vest for what I hoped was not a weapon. “I heard yer runnin’ a Vamfire game.”

Trepidatiously, I responded in the affirmative.

“Awesome.” He located the object of his search and withdrew, to my rmingled relief and slowly-rising dread, a small wad of paper. As he unfolded it like some non-Euclidean eldritch origami horror, I recognized it as a character sheet. It appeared to have been used as a placemat for last night’s pizza and this morning’s coffee, and under the layers of organic debris, the owner’s pen had left no dot behind. “I wanna bring in my home chara… chiro… character. I call ‘im ‘Roadkill.’ He’s a Samedi wererabbit Abomination.”

The Cocaine King of Barren County

Back in the ’90s, the western end of Kentucky had a surprisingly lively World of Darkness LARP scene. No one ever could explain why Bowling Green (40,000 people and four last names) was a major strategic focus for the Camarilla and Sabbat, but hey… nerds gonna nerd. But interactions with non-players were always interesting because this was not generally, shall we say, a progressive or well-read region. No, friends, this was – and is – a place where Justified is a documentary.

At the time, there was a regional sci-fi/fantasy/horror convention, ConCave, so named because it always ran in an old, raggedy hotel adjacent to Mammoth Cave National Park. It was a small con, a peaceful con, a con at which the old SF/F fandom could relax, reminisce, and spouse-swap. At least… it was peaceful until Vampire: The Masquerade LARPs became a thing and the region’s LARP community was looking for a con, any con, at which to gather.

All names have been obfuscated to protect the damned.


My comrade FB was playing a Setite drug lord. FB was decked out in his finest business attire. FB also went all-in on props. Including a briefcase. A briefcase full of sealed bags of powdered sugar.

About 0200 on Saturday morning, the first night of play was winding down. Due to a con hookup – not his, more’s the pity – FB found himself locked out of the hotel room he’d arranged to share with another player. Disgusted and sleepy, he staggered down to the hotel’s pool room, dropped his briefcase on a ping-pong table, threw all of his other props into it, and crashed under the table.

Unfortunately, he left the briefcase open.

Because of con shenanigans in previous years, this hotel had hired a local sheriff’s deputy as night security. Around 0300, Deputy Toothless was making the rounds when what to his wondering eyes did appear but the largest drug bust in the history of Barren County. Doing his due diligence as an officer of the law, Roscoe P. Coleslaw roused FB and dragged him and the “evidence” down to the night manager’s office to await an on-duty deputy. And perhaps the DEA. With a news crew or three. And a promotion. Maybe even a future run for the sheriff’s election!

So there FB was, somehow not handcuffed, in the manager’s office. The night manager was horrified. Deputy Toothless was giddy and accusatory. The sheriff, when he arrived, was skeptical – and not amused at being called at home at 0300. FB was tired and cranky and his back hurt from trying to get comfortable on the floor.

I am informed that the conversation with the law amounted to this:

FB: Look, Sheriff, you can run a test kit on it if you want, but if I had this much cocaine, would I be staying in this f’ing fleabag?

S: You’re free to go, son. Deputy… we need to have us a talk.