{"id":1023,"date":"2025-01-04T03:32:00","date_gmt":"2025-01-04T08:32:00","guid":{"rendered":"https:\/\/libellus.de-fenestra.com\/?p=1023"},"modified":"2025-09-11T07:09:20","modified_gmt":"2025-09-11T12:09:20","slug":"ccc2025-04-spycraft","status":"publish","type":"post","link":"https:\/\/libellus.de-fenestra.com\/?p=1023","title":{"rendered":"Agent Svallin"},"content":{"rendered":"\n<p><strong>Game:<\/strong> <em>Spycraft<\/em> (Alderac Entertainment Group, 2002)<\/p>\n\n\n\n<p><strong>My Experience:<\/strong> <em>Spycraft&#8217;s <\/em>first edition was one of the first d20\/OGL games to really break the D&amp;D mold. Tracker7 and I went to the Rusty Scabbard in Lexington for no particular reason.  He picked up a copy and we went over to Backyard Burgers on Waller Ave to grab lunch.  By the time we&#8217;d finished, I&#8217;d decided to buy a copy, too.  I went on to run my Defense Research Agency campaign (source material previously posted <a href=\"https:\/\/libellus.de-fenestra.com\/?tag=spycraft\">under the Spycraft tag<\/a>), then joined the design team for almost all of the first edition&#8217;s run, as well as <em>Stargate SG-1<\/em>&#8216;s licensed releases.  Tracker7 subsequently ran a cops game under the second edition rules, and I was heavily into the Living Spycraft organized play space whenever I could get out to <a href=\"http:\/\/archonstl.org\/\">Archon<\/a>.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Isak Eriksen (code name Svallin), Watcher on the Baltic<\/h2>\n\n\n\n<!--more-->\n\n\n\n<p>Isak never intended to be a spy.  His first love was linguistics, and he envisioned himself settling into a comfortable professorship somewhere, maybe with a side gig in translations.  But his weakness was intellectual challenges.  The alternate-reality game that captured his interest during his last year of grad school led him down deeper and deeper rabbit holes.  When the <em><a href=\"https:\/\/en.wikipedia.org\/wiki\/Norwegian_Intelligence_Service\">Etterretningstjenesten<\/a><\/em> recruiter knocked on his door, he was far too entranced to back away. And then they turned him loose on puzzles that <em>really <\/em>mattered: human trafficking, arms smuggling, nuclear nonproliferation&#8230;<\/p>\n\n\n\n<p>There are spies, and then there are spies.  Isak is the sort better suited to desk duty than two-fisted action.  He&#8217;s an analyst and cryptolinguist specializing in Baltic security.  But the Norwegian government&#8217;s relationship with the Agency means occasionally he has to take the field, trading in his triple monitors and high-isolation headphones for a forged passport and an evidence collection kit.  Ideally, he&#8217;s the guy who waits in the van while his teammates storm the terrorist safehouse, then comes in to tag and bag everything afterward.  He&#8217;s not much good in a fight, but his medical training (also good for maintaining an innocuous cover) means he can at last patch up the wounded when the shooting stops.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Traits<\/h2>\n\n\n\n<p><strong>Class\/Level:<\/strong> Snoop 3<br><strong>Department<\/strong> (<em>Spycraft<\/em>&#8216;s replacement for race): The Basement<\/p>\n\n\n\n<p><strong>Action Dice:<\/strong> 3d4<br><strong>Vitality<\/strong>: 24 (d8 vitality die)<br><strong>Wounds<\/strong>: 11<br><strong>Base Attack Bonus<\/strong>: +1<br><strong>Fortitude Save<\/strong>: +1<br><strong>Reflex Save<\/strong>: +3<br><strong>Will Save<\/strong>: +5<br><strong>Initiative Bonus<\/strong>: +3<\/p>\n\n\n\n<p><strong>Ability Scores<\/strong><\/p>\n\n\n\n<p>Strength 9 (-1)<br>Dexterity 12 (+1)<br>Constitution 11 (+0)<br>Intelligence 12 (+1)<br>Wisdom 14 (+2)<br>Charisma 12 (+1)<\/p>\n\n\n\n<p><strong>Skills<\/strong><\/p>\n\n\n\n<p>Computers (Int) 3 ranks = +4<br>Cryptography (Int) 6 ranks = +7<br>Cultures (Wis) 6 ranks, +2 feat = +10 with a 19-20 threat range<br>Electronics (Int) 3 ranks = +4<br>First Aid (Wis) 6 ranks, +2 feat = +10 with a 19-20 threat range<br>Languages (Wis) 6 ranks, +2 feat = +10 with a 19-20 threat range (native Norwegian; English, Finnish, Lithuanian, Polish, Russian, Swedish)<br>Listen (Wis) 6 ranks, +2 feat = +10 with a 19-20 threat range<br>Search (Int) 6 ranks, +2 feat = +9 with a 19-20 threat range<br>Sense Motive (Wis) 6 ranks = +8<br>Spot (Wis) 6 ranks, +2 feat = +10 with a 19-20 threat range<br>Surveillance (Wis) 6 ranks = +8<\/p>\n\n\n\n<p><strong>Feats<\/strong><\/p>\n\n\n\n<p><strong>Armor Proficiency (Light)<\/strong><\/p>\n\n\n\n<p><strong>Weapon Group Proficiency (Handgun, Melee)<\/strong><\/p>\n\n\n\n<p><strong>Alertness<\/strong>: +2 to Listen, Search, Spot with a 19-20 threat range.<\/p>\n\n\n\n<p><strong>Safe House:  <\/strong>gain a safe house in every major city.<\/p>\n\n\n\n<p><strong>World Traveler: <\/strong>+2 to Cultures, First Aid, Languages with a 19-20 threat range<\/p>\n\n\n\n<p><strong>Class Abilities<\/strong><\/p>\n\n\n\n<p><strong>Astute (core ability): <\/strong>Whenever you spend an action die to add to an INT-based skill check, roll and adds two dice.<\/p>\n\n\n\n<p><strong>Flawless Search: <\/strong>When rolling a Search or Spot check to find clues or other important information, you can never completely fail.  Even when the Game Control activates an error (usually a natural 1), the GC must spend at least two action dice to make it a critical failure.<\/p>\n\n\n\n<p><strong>Intuition (1\/session): <\/strong>As a free action, provoke the GC to give you a hint about how to use a clue or piece of information the team has discovered.<\/p>\n\n\n\n<p><strong>Jury-Rig: <\/strong>Gain a +2 competence bonus with Computers or Electronics checks made to attempt temporary repairs.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Equipment<\/h2>\n\n\n\n<p><strong>Mission Budget (per mission):<\/strong> 2d4 + 6 + mission bonus budget point; 3 + mission bonus gadget points<\/p>\n\n\n\n<p><strong>Field Expenses (per mission): <\/strong>(2d4 + 6) x $100 per mission<\/p>\n\n\n\n<p><strong>Personal Budget:<\/strong> 51 budget points, used to acquire:<\/p>\n\n\n\n<p>Bundle A:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>large briefcase<\/li>\n\n\n\n<li>garment bag<\/li>\n\n\n\n<li>average clothes<\/li>\n\n\n\n<li>designer clothes<\/li>\n\n\n\n<li>personalized tuxedo liner (concealable body armor)<\/li>\n\n\n\n<li>cell phone<\/li>\n\n\n\n<li>digital audio recorder w\/ 1 commercial-grade memory chip<\/li>\n\n\n\n<li>evidence kit<\/li>\n\n\n\n<li>personal digital assistant (the game shows its age here)<\/li>\n<\/ul>\n\n\n\n<p>first aid kit<\/p>\n\n\n\n<p>bug sweeper kit<\/p>\n\n\n\n<p>electronics kit<\/p>\n\n\n\n<p>encrypted headset radio<\/p>\n\n\n\n<p>laptop computer<\/p>\n\n\n\n<p>standard camera<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Notes and Afterthoughts<\/h2>\n\n\n\n<p>Spycraft character creation is all point-buy, but I did randomly roll to see what class I was going to build.  I used one of <a href=\"https:\/\/www.de-fenestra.com\/t2k\/\">my Twilight: 2000 generator tools<\/a> for a random combination of gender, nationality, and name.  For ability scores, I deviated slightly from my &#8220;core book only&#8221; rule because Spycraft 1e does require the D&amp;D 3e Player&#8217;s Handbook, and used the default &#8220;4d6, drop lowest die, then assign scores where desired&#8221; method.  <em>Living Spycraft <\/em>used point buy to keep things even in the organized play environment, but that&#8217;s not the goal here.  The result was&#8230; thoroughly unspectacular.  I&#8217;d&#8217;ve been better off using point buy, but I did commit to random rolls wherever appropriate during this project. Maxing out the d8 for 2nd and 3rd-level vitality points didn&#8217;t really compensate for that.<\/p>\n\n\n\n<p>With mediocre ability scores, I chose the department that provides a Wisdom bonus so I could at least get something to 14.  Leaning into the Wis-based skills makes this character more a specialist on the human intelligence side than the technical intelligence side.<\/p>\n\n\n\n<p>The Snoop is the core game&#8217;s skill-monster and investigation lead.  There&#8217;s not really a direct D&amp;D analog, unlike a couple of classes (Fixer > Rogue, Soldier > Fighter&#8230; and maybe Pointman > Bard in the right light, if you consider the party role implied by mechanics).  Starting around 6th level, the class really kicks in with <em>I know all the things<\/em>.  I decided to build Erik at 3rd level, which is where I think most of our home campaigns tended to start.<\/p>\n\n\n\n<p>(Fun fact: the Snoop was originally supposed to be the Spook, which would have aligned much better with espionage genre conventions, but AEG changed the name over concern that someone might think they were being archaically racist.) <\/p>\n\n\n\n<p>Isak&#8217;s code name is, according to Wikipedia, the shield that, in Norse mythology, stands between the sun and the earth to protect the latter from the heat of the former.  For a game whose epigram references the unwinnability of nuclear war, it seemed appropriate.<\/p>\n\n\n\n<p>Rare for my PCs, Isak&#8217;s gear list doesn&#8217;t include a weapon.  He&#8217;s about as non-combat a character as it&#8217;s possible to have in a d20 system like this, and he figures he&#8217;ll requisition a gun if the Agency tells him to do so.  (In <em>Spycraft<\/em>, personal budget is used for the always-on equipment in an agent&#8217;s go-bag, while mission budget is used to procure additional items after the mission briefing.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game: Spycraft (Alderac Entertainment Group, 2002) My Experience: Spycraft&#8217;s first edition was one of the first d20\/OGL games to really break the D&amp;D mold. Tracker7 and I went to the Rusty Scabbard in Lexington for no particular reason. He picked up a copy and we went over to Backyard Burgers on Waller Ave to grab [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[106],"tags":[116,20],"class_list":["post-1023","post","type-post","status-publish","format-standard","hentry","category-characters","tag-ccc2025","tag-spycraft"],"_links":{"self":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1023","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1023"}],"version-history":[{"count":4,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1023\/revisions"}],"predecessor-version":[{"id":1186,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1023\/revisions\/1186"}],"wp:attachment":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1023"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1023"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1023"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}