{"id":1085,"date":"2025-02-11T03:00:00","date_gmt":"2025-02-11T08:00:00","guid":{"rendered":"https:\/\/libellus.de-fenestra.com\/?p=1085"},"modified":"2025-09-11T07:09:19","modified_gmt":"2025-09-11T12:09:19","slug":"point-buy-character-creation-for-twilight-2000-v2-2","status":"publish","type":"post","link":"https:\/\/libellus.de-fenestra.com\/?p=1085","title":{"rendered":"Point-Buy Character Creation for Twilight: 2000 v2.2"},"content":{"rendered":"\n<p>One of my long-standing headaches with <em>Twilight: 2000<\/em> v2.2 is the life path character creation system.  While it does help build the character biography, I more often find it constraining when I have a concept that doesn&#8217;t fit neatly within the limited number of boxes it offers.  The random elements also tend to generate parties with widely-varying levels of competence, which means some PCs are more capable than others of making meaningful contributions to party success &#8211; both in and out of combat.<\/p>\n\n\n\n<p>My solution to this, which has been kicking around my core rpol.net play-by-post group for several years now, is a point-buy system.  Mathematically, this works out to roughly what you&#8217;d get out of a well-optimized four- to five-term life path PC with good rolls.  This has gone through a few different iterations; this is, I think, the one with which I&#8217;m happiest.<\/p>\n\n\n\n<!--more-->\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p><strong>Attributes<\/strong><\/p>\n\n\n\n<p>Distribute 36 points across the six attributes. Maximum value for each is 10, minimum value is 1.<\/p>\n\n\n\n<p><strong>Skills<\/strong><\/p>\n\n\n\n<p>You have 160 XP with which to purchase skills. Maximum value for each skill is 10. XP cost is as follows:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Skill Value<\/strong><\/td><td><strong>XP Cost<\/strong><\/td><\/tr><tr><td>1<\/td><td>1<\/td><\/tr><tr><td>2<\/td><td>3<\/td><\/tr><tr><td>3<\/td><td>6<\/td><\/tr><tr><td>4<\/td><td>10<\/td><\/tr><tr><td>5<\/td><td>15<\/td><\/tr><tr><td>6<\/td><td>21<\/td><\/tr><tr><td>7<\/td><td>28<\/td><\/tr><tr><td>8<\/td><td>36<\/td><\/tr><tr><td>9<\/td><td>45<\/td><\/tr><tr><td>10<\/td><td>55<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>You get your native Language skill at 10 for free. You can buy a second native Language skill at 10 for a flat price of 10 XP. Non-native Language skills cost half (rounded down) if the tongue is in the same linguistic family as one of your native Languages.<\/p>\n\n\n\n<p>The Medical, Ground Vehicle, Pilot, and Small Arms skills are cascade skills. At character creation, your highest sub-skill in each cascade is your primary sub-skill. You get free points in each other sub-skill equal to half your primary, rounded down. For example, if you buy Small Arms (Rifle) 7, you get Small Arms (Pistol) 3 for free. You can spend additional XP to raise your secondary sub-skills above these default values.<\/p>\n\n\n\n<p>(During play, skill improvement follows the existing rules in the Big Yellow Book.)<\/p>\n\n\n\n<p><strong>Contacts<\/strong><\/p>\n\n\n\n<p>For each contact, choose a general category (your choice, but should make sense within the framework of your character history):<\/p>\n\n\n\n<p>You get a number of contacts equal to the higher of your Charisma or Education.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>&nbsp; &nbsp; &nbsp;Academic<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Blue-Collar<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Criminal<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Entertainment<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Government<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Intelligence<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Journalist<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Law Enforcement<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;Military<\/li>\n\n\n\n<li>&nbsp; &nbsp; &nbsp;White-Collar<\/li>\n<\/ul>\n\n\n\n<p>Then roll 1d10. 1-7 indicates that the contact is of the same nationality as you. 8-9 indicates an allied nationality (e.g., if you&#8217;re from a NATO nation, the contact is from any other NATO nation). 10 indicates a neutral or opposed nationality (e.g., if you&#8217;re from a NATO nation, the contact is from a non-NATO nation).<\/p>\n\n\n\n<p>At the beginning of play, these are <em>potential<\/em> contacts. Once per session, you can make a potential contact into an actual contact by generating a plausible reason to encounter that individual in the current scene. You then name that contact and provide a few key details on your relationship and that individual&#8217;s capabilities. For example, if you&#8217;re in a marketplace and are about to be in a confrontation with a group of Polish cavalrymen, you might activate a foreign white-collar contact. Suddenly, you recognize one of the cavalry troopers as Aleksandr Bukowski, a hard-drinking exchange student and lousy poet with whom you attended medical school in London.<\/p>\n\n\n\n<p><strong>Initiative<\/strong><\/p>\n\n\n\n<p>Select an Initiative value appropriate to your character history.  Generally, draftees and conscripts who didn&#8217;t experience personal violence before the war should be around a 2.  Career support arms troops will be around a 3, with career combat arms soldiers being at a 4.  Operators from elite units will likely be around 5.<\/p>\n\n\n\n<p><strong>Rads<\/strong><\/p>\n\n\n\n<p>Roll percentile (1d100) and multiply by your Initiative.  The result is your starting cumulative radiation dosage.<\/p>\n\n\n\n<p><strong>Rank<\/strong><\/p>\n\n\n\n<p>Assign a rank that makes sense for your character&#8217;s history.  Generally speaking, this will only be important as a story element.<\/p>\n\n\n\n<p><strong>Equipment<\/strong><\/p>\n\n\n\n<p>This varies by campaign, but I generally hew to the <em>Twilight: 2013<\/em> rule of starting with personal equipment of total weight equal to or less than what you can carry.  This is a hard limit of ([STR + CON] x 6), but recall that if you&#8217;re carrying more than your standard load &#8211; ([STR + CON] x 3), you are burdened.<\/p>\n\n\n\n<p><strong>Vehicles and Team Equipment<\/strong><\/p>\n\n\n\n<p>Strict referee fiat applies here.  You get what the story requires.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of my long-standing headaches with Twilight: 2000 v2.2 is the life path character creation system. While it does help build the character biography, I more often find it constraining when I have a concept that doesn&#8217;t fit neatly within the limited number of boxes it offers. The random elements also tend to generate parties [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[112],"tags":[12,13],"class_list":["post-1085","post","type-post","status-publish","format-standard","hentry","category-mechanics","tag-t2k","tag-t2k-2e"],"_links":{"self":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1085","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1085"}],"version-history":[{"count":2,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1085\/revisions"}],"predecessor-version":[{"id":1200,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1085\/revisions\/1200"}],"wp:attachment":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}