{"id":1488,"date":"2025-10-29T11:39:55","date_gmt":"2025-10-29T16:39:55","guid":{"rendered":"https:\/\/libellus.de-fenestra.com\/?p=1488"},"modified":"2025-11-02T21:58:38","modified_gmt":"2025-11-03T02:58:38","slug":"in-which-i-wax-rhapsodic-about-eagle-leader","status":"publish","type":"post","link":"https:\/\/libellus.de-fenestra.com\/?p=1488","title":{"rendered":"In Which I Wax Rhapsodic About Eagle Leader"},"content":{"rendered":"\n<p>Because of poor impulse control and a strong interest in late Cold War (i.e., my formative years) NATO air operations, I wound up snagging the full run of <em>Eagle Leader<\/em> from <a href=\"https:\/\/www.atomicempire.com\/\">Atomic Empire<\/a> and <a href=\"https:\/\/tabletopstrategist.com\/\">The Tabletop Strategist<\/a> (good vendors, BTW; will doubtless give both them more money soon, especially before TTS&#8217; current moving sale ends on Friday).  Despite Dan Verssen Games&#8217; long-standing and justly-deserved rep for crappy editing and questionable playtesting being fully borne out with this product, I have been having a ridiculous amount of fun. <\/p>\n\n\n\n<p>A small amount of that is the fact that this is a physical product.  Analog gaming feels innately healthier than my default mode of digitally-mediated work <em>and <\/em>play.  It gets me away from screens and requires my brain to manipulate things in meatspace, something I&#8217;m realizing I need badly.  With our recent rearrangement of furniture, it also gives me another reason to spend time in our now-much-more-welcoming library &#8211; either alone, or engaged in parallel play while The Girl is working on Lego kits or writing on her laptop.<\/p>\n\n\n\n<p>The greater part of <em>Eagle Leader<\/em>&#8216;s appeal, though, is its existence in my sweet spot of complexity (fiddly bits! options!) and speed of play, combined with the sort of emergent narrative I first encountered &#8211; and latched onto &#8211; in the original X-Com. This extends to the other Leader-series games in my library (currently more Cold War &#8211; <em>Thunderbolt\/Apache Leader<\/em>, <em>Spruance Leader<\/em>, and <em>Hornet Leader<\/em>, with the Vietnam-era <em>Huey Leader<\/em> in my Kickstarter fulfillment queue).  When my little dudes are individual pilots with names and callsigns, or named warships, with varying stress levels and damage and experience and improvement over time, it&#8217;s easy to get attached, and to start writing stories in my head.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>I didn&#8217;t set out to write a full review of <em>Eagle Leader<\/em>, and this isn&#8217;t really going to evolve into one (categorization of the post notwithstanding), but I do occasionally like to share my gaming enthusiasms with my three loyal readers.  The Leader series occupies an interesting niche in solo wargaming &#8211; which is itself an interesting niche in the broader wargaming hobby.  Every Leader game is designed expressly for solo play, and opposition behavior is generally simple and algorithmic on a low-fidelity battlefield.  I recently saw one of <em>Eagle Leader<\/em>&#8216;s designers state that Leader games are more about resource management than tactics, and I can&#8217;t disagree with that.  But I <em>like <\/em>that kind of gameplay, when I have the time and focus for it.  In <em>Eagle Leader<\/em>&#8216;s case, that can look like spending more time planning a mission &#8211; selecting pilots and airframes, equipping ordnance, figuring out the best ingress route to the target that will enable me to blow a path through the defenses while minimizing exposure &#8211; than actually flying that mission.  All of which is to say that this is a game that caters very nicely to my particular neurology and the things that bring it pleasure.<\/p>\n\n\n\n<p>I can&#8217;t take a damn thing away from <em>Hornet Leader<\/em>, <em>Eagle Leader<\/em>&#8216;s direct ancestor.  Where the Air Leader sub-line is concerned, <em>Eagle Leader<\/em> feels more evolutionary than revolutionary &#8211; a v1.1 or v1.2 shift in the rules, if you will, rather than a v2.  Veterans of the older game will be able to pick this one up with little issue (though they should still read <a href=\"https:\/\/dvg.com\/wp-content\/uploads\/2025\/08\/Eagle-Leader-Rulebook-20241028-1.pdf\">the rulebook<\/a> [link to PDF] carefully for changes and nuances).  But this game introduces some new twists (such as squadron assets &#8211; purchasable single-use support options like an <a href=\"https:\/\/en.wikipedia.org\/wiki\/M270_Multiple_Launch_Rocket_System\">MLRS<\/a> bombardment to soften up the target, or <a href=\"https:\/\/en.wikipedia.org\/wiki\/United_States_Air_Force_Pararescue\">PJs<\/a> on call to rescue downed aircrew) that hang more narrative and mechanical depth on what was already an excellent framework. I&#8217;m also very much looking forward to giving a thorough workout to the new electronic warfare rules attached to the <a href=\"https:\/\/en.wikipedia.org\/wiki\/General_Dynamics%E2%80%93Grumman_EF-111A_Raven\">EF-111<\/a>, as the previous game&#8217;s handling of the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Grumman_EA-6B_Prowler\">EA-6B<\/a> always felt a bit lackluster to me.<\/p>\n\n\n\n<p>The word &#8220;narrative&#8221; keeps coming up in this post, and for good reason.  Left to my own devices, I&#8217;ll wander off from a great many things.  However, I have gaming\/friends circles scattered across a few different Discord servers, and I&#8217;ve found myself getting good mileage out of what&#8217;s been termed &#8220;social solo&#8221; play &#8211; wargaming alone, but documenting it for an audience, sometimes with their active participation.  With Eagle Leader, I started with the included teaching campaign of <a href=\"https:\/\/en.wikipedia.org\/wiki\/Exercise_Red_Flag\">Red Flag 1992<\/a>, playing through four days in Nevada with a simplified, semi-scripted problem set.  Having gotten my feet under me with that, I&#8217;m now between the first and second days of a full-on war in Europe based on <a href=\"https:\/\/en.wikipedia.org\/wiki\/Able_Archer_83\">Able Archer 83<\/a> going sideways in the second-worst possible way. I&#8217;m letting my audience weigh in on the mission planning, and it&#8217;s turning out to be a really fun experiment in cooperative play.<\/p>\n\n\n\n<p>Lest I seem uncharacteristically bubbly, make no mistake &#8211; <em>Eagle Leader<\/em> has its issues.  The first hurdle is the price.  I&#8217;d be willing to pay full retail to support a brick and mortar game store, but I&#8217;ve never walked into a shop that carried DVG products, so I&#8217;ve contented myself with ordering from online retailers who offer it for quite a bit less than MSRP.  I don&#8217;t think the price is unjustified, given the number of physical components in the box and the impact the past few years have had on printing costs, but&#8230; don&#8217;t pay retail, kids. <\/p>\n\n\n\n<p>(Also, speaking of the components&#8230; be prepared for a <em>lot <\/em>of sorting counters, and have a compartmentalized storage system available.  The sheer number of different aircraft, weapon systems, and other trackables will be daunting to those who quail at the thought of developing and maintaining taxonomy.  <a href=\"https:\/\/www.michaels.com\/product\/32compartment-no-spill-bead-storage-organizer-by-bead-landing-10468278\">These bead storage boxes from Michaels<\/a> are invaluable.)<\/p>\n\n\n\n<p>The greater issue may be the game&#8217;s proofreading and playtesting &#8211; or lack thereof.  Despite being <em>two years <\/em>late from its original Kickstarter date, Eagle Leader is rife with omissions, editing oversights, and other issues that really should have been caught by a functional QA process &#8211; but, as noted, DVG&#8217;s reputation does not include QA in any meaningful form.  I&#8217;m thankful that I&#8217;m not a new player, and that I&#8217;m a lurker on <a href=\"https:\/\/boardgamegeek.com\/boardgame\/354034\/eagle-leader\/forums\/0\">boardgamegeek.com&#8217;s forum for the game<\/a>. That&#8217;s enabled me to catch <a href=\"https:\/\/boardgamegeek.com\/thread\/3598008\/how-is-the-component-errata\">a couple<\/a> <a href=\"https:\/\/boardgamegeek.com\/thread\/3581316\/oddities-and-inconsistencies\">of threads<\/a> regarding errata and clarifications, and the info gleaned from those has greatly eased my entry.  To their credit, the designers have been fairly responsive in compiling <a href=\"https:\/\/boardgamegeek.com\/filepage\/309928\/cold-war-leader-errata-and-clarifications-oct-2025\">an errata and clarifications document<\/a> (login required to download)&#8230; but as someone who&#8217;s freelanced in an adjacent space for a number of years, have to say I find it professionally offensive that the game went to print in this state.  Nothing so far is in the &#8220;literally unplayable&#8221; category, but some items have come close for anyone for whom this is a first Leader game.<\/p>\n\n\n\n<p>Having said all of that&#8230; I don&#8217;t regret any of the purchase, and I expect to get a ridiculous amount of play time out of this thing.  It&#8217;s not going to be to everyone&#8217;s tastes, but if yours align with mine, I&#8217;d recommend giving <em>Eagle Leader<\/em> a shot.  At under MSRP, of course.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Because of poor impulse control and a strong interest in late Cold War (i.e., my formative years) NATO air operations, I wound up snagging the full run of Eagle Leader from Atomic Empire and The Tabletop Strategist (good vendors, BTW; will doubtless give both them more money soon, especially before TTS&#8217; current moving sale ends [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[114],"tags":[129,130,33],"class_list":["post-1488","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-eagle-leader","tag-leader-series","tag-wargaming"],"_links":{"self":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1488","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1488"}],"version-history":[{"count":2,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1488\/revisions"}],"predecessor-version":[{"id":1491,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1488\/revisions\/1491"}],"wp:attachment":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1488"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1488"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1488"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}