{"id":1525,"date":"2025-11-29T17:04:34","date_gmt":"2025-11-29T22:04:34","guid":{"rendered":"https:\/\/libellus.de-fenestra.com\/?p=1525"},"modified":"2025-12-29T07:33:51","modified_gmt":"2025-12-29T12:33:51","slug":"head-to-head-engagement-eagle-leader-vs-fulcrum-leader","status":"publish","type":"post","link":"https:\/\/libellus.de-fenestra.com\/?p=1525","title":{"rendered":"Head to Head Engagement: Eagle Leader vs. Fulcrum Leader"},"content":{"rendered":"\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-ad2f72ca wp-block-group-is-layout-flex\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Over the past couple of months, I&#8217;ve been playing &#8211; and thoroughly enjoying &#8211; <em>Eagle Leader<\/em>. I recently picked up its sibling, <em>Fulcrum Leader<\/em>, and am currently playing through my first campaign. These are collectively the newest additions to Dan Verssen Games&#8217; Leader series of solo wargames (more specifically, of the Air Leader sub-branch, which originated with <em>Hornet Leader<\/em>). I won&#8217;t say too much more about the games&#8217; shared ancestry here because there is plenty of content elsenet, and this is neither advertisement nor review (despite me dumping this in the Reviews category for ease of later return).<\/p>\n\n\n\n<p><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1008\" height=\"756\" src=\"https:\/\/libellus.de-fenestra.com\/wp-content\/uploads\/2025\/11\/IMG_1518.jpg\" alt=\"\" class=\"wp-image-1589\" style=\"width:337px;height:auto\" srcset=\"https:\/\/libellus.de-fenestra.com\/wp-content\/uploads\/2025\/11\/IMG_1518.jpg 1008w, https:\/\/libellus.de-fenestra.com\/wp-content\/uploads\/2025\/11\/IMG_1518-300x225.jpg 300w, https:\/\/libellus.de-fenestra.com\/wp-content\/uploads\/2025\/11\/IMG_1518-768x576.jpg 768w, https:\/\/libellus.de-fenestra.com\/wp-content\/uploads\/2025\/11\/IMG_1518-200x150.jpg 200w\" sizes=\"auto, (max-width: 1008px) 100vw, 1008px\" \/><\/figure>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p>So whatthehell am I spending electrons on, then?<\/p>\n\n\n\n<p>My intent with this post is to illustrate the points of congruence and divergence between the two games &#8211; beyond the &#8220;well, duh&#8221; obvious of NATO versus Warsaw Pact player-avatar perspective. Basically, I&#8217;m putting together the kind of information that I wish I&#8217;d had when I was considering whether to buy one or both, because it was all too easy to conclude that they&#8217;re the same game with different skins. That, I&#8217;m happy to report, is in no way the case. While they definitely share the core mechanics and gameplay loop of the Air Leader sub-series, the devil is in the details &#8211; and there are a<em> lot <\/em>of details in which they differ.<\/p>\n\n\n\n<p>The following assumes a baseline level of familiarity with the Leader series, particularly the Air Leader sub-family (<em>Hornet Leader, Phantom Leader, Israeli Air Force Leader, Corsair Leader, Zero Leader<\/em>&#8230;).<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>Columnar\/tabular format, &#8217;cause that&#8217;s how it&#8217;s organized in my head.  Commentary is in <em>[bracketed italics]<\/em>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Stand Back, I Don&#8217;t Know How Long This Is Gonna Get<\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p><strong>Aspect<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p><strong>Eagle Leader<\/strong><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p><strong>Fulcrum Leader<\/strong><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Campaigns &#8211; Mission WP\/Stress<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Each mission&#8217;s WP penalty and base Stress allocation are based on the map sector in which the mission is located.  Stress may be modified by the mission card.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Each mission&#8217;s WP penalty is based on the map sector in which the mission is located.  Base stress allocation is set separately by a coded icon on the campaign map.  Stress may be modified by the mission card.  <em>[Base stress accrual is also lower in Fulcrum Leader &#8211; many missions will generate zero base stress.  Don&#8217;t get too excited.  A lot of other odds are stacked against you.]<\/em><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Campaigns &#8211; Site\/Bandit Chits<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Site\/bandit draws use the superset of all chits.  Some campaigns in Expansion 7 substitute Yak-38s for other bandit draws (and Expansion 7 includes additional Yak-38 chits).<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Each campaign card includes a superset of site\/bandit chits to use in setting up the draw cup. Several expansions include additional site\/bandit chits. <em>[This seems to be a further calibration mechanism for campaign difficulty.  It also enables the opposition to be a bit more thematic based on era or locale.  A bit more care is required in sorting them, but I do love me a well-developed taxonomy.]<\/em><\/p>\n\n\n\n<p>Of particular note here, Expansion 1 (Naval Aviation) contains naval site\/bandit counters.  The bandit sides are pretty much what you&#8217;d expect from operating against NATO carrier-based forces.  The site sides represent the ADA systems of NATO surface vessels.  They have distinctive art so it&#8217;s harder to mix them up with the regular land-based defenses.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>Campaigns &#8211; Air Objectives<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>For missions with air objectives (i.e., interception of strikes\/bombing raids), mission cards specify the bomber type.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p>The campaign card specifies the aircraft types for tactical and strategic bombers and first- and second-line enemy fighters.  Missions with air objectives reference this variable.  <em>[This looks like a calibration mechanism to ensure aerial objectives are thematically appropriate to the campaign year and theatre.]<\/em><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Campaigns &#8211; Pilot Replacement<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Pilot replacement uses the same rules for all campaigns.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Pilot loss and replacement is a further campaign-specific difficulty calibration mechanism.  Penalties for pilot loss range from none (with immediate replacement) to SO or VP penalties.  Some levels do not allow pilot replacement at all.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Campaigns &#8211; Aircraft Availability<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Aircraft selection is limited by year.  Some campaigns from Expansion 7 (JASDF) further restrict selection to only JASDF, USAF, and RAAF.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Aircraft selection is limited by year.  Several campaigns further limit aircraft selection to only certain airframes.  <em>[This appears intended to model Warsaw Pact aircraft capabilities, or to enforce a particular theme for a given campaign&#8217;s scenario.]<\/em><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Campaigns &#8211; Ordnance Availability<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Standard and special ordnance lists in expansion campaigns may be calibrated to the expansion.  <em>[In some cases, there appears to be a design assumption that the player will use only aircraft\/pilots from the campaign&#8217;s focus nation.  For example, the French campaigns from Expansion 4 restrict ordnance selections to French hardware.  Bringing in other NATO allies would require a house rule to allow equivalent munitions.]<\/em><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Warsaw Pact munitions are fairly standardized across all expansions except #7 (Far East), which introduces Chinese munitions for the PLAAF campaigns.  Also see additional comments under Ordnance, below.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Campaign Choices<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>A total of 23, distributed as follows:  <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Core game (8, including a training campaign).  <\/li>\n\n\n\n<li>Exp 1 &#8211; Luftwaffe\/RAF (3).  <\/li>\n\n\n\n<li>Exp 2 &#8211; Hellenic Air Force (3).  <\/li>\n\n\n\n<li>Exp 3 &#8211; Italian Air Force (3).  <\/li>\n\n\n\n<li>Exp 4 &#8211; French Air Force (3).  <\/li>\n\n\n\n<li>Exp 8 &#8211; JASDF (3).  <\/li>\n\n\n\n<li>Expansions 5 (Minor NATO), 6 (Aces), and 7 (Experimental Aircraft) contain no campaigns.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>A total of 37, distributed as follows: <\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Core game (10, including a training campaign).  <\/li>\n\n\n\n<li>Exp 1 &#8211; Naval Aviation (5).  <\/li>\n\n\n\n<li>Exp 2 &#8211; The Early Years (5).  <\/li>\n\n\n\n<li>Exp 3 &#8211; Warsaw Pact (1).  <\/li>\n\n\n\n<li>Exp 4 &#8211; Interceptors (4, including a training campaign specific to the interceptor mechanics).  <\/li>\n\n\n\n<li>Exp 5 &#8211; Warsaw Pact Southern Group of Forces (1).  <\/li>\n\n\n\n<li>Exp 6 &#8211; Northern Edge (5).  <\/li>\n\n\n\n<li>Exp 7 &#8211; Far East (5 PLAAF + 1 Warsaw Pact).<\/li>\n<\/ul>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Special Conditions<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Special Conditions are optional rules that modify campaign structure.  Beneficial ones cost starting SO, while detrimental ones provide additional SO.  Unlike Optional Rules, Special Conditions come with cards that you can leave on your table as reminders.  <em>[To be honest, I&#8217;m not a fan of the implementation.  That&#8217;s ten cards that could have been used for something else while rolling these rules into the perfectly-adequate category of&#8230; Optional Rules.]<\/em><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Squadron Commander<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>At campaign setup, one of your pilots is designated as the squadron CO.  Certain events and other rules may specifically affect this pilot.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p><em><a href=\"https:\/\/en.wikipedia.org\/wiki\/Political_commissar\">Zampolit<\/a><\/em><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>At campaign setup, one of your pilots is designated as the squadron&#8217;s political officer.  Certain events and other rules may specifically affect this pilot.<\/p>\n\n\n\n<p>Additionally, at the beginning of each campaign day, you draw a <em>Zampolit<\/em> card. This is similar to an event card, but it can affect campaign tracks, certain pilots, or all missions flown that day.  <em>[The Zampolit cards often have a certain twisted tongue-in-cheek element evocative of life under the the Soviet political system.  If your sense of humor is like mine, you&#8217;ll appreciate it.  If you don&#8217;t have unhealthy coping mechanisms and an appreciation for absurdity and irony, maybe set your filters before playing.]<\/em><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Ground Control Intercept (GCI)<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>In addition to your aircraft, you receive one GCI station, representing the Soviet model of centralized control of aircraft movement and engagements.  Your GCI can increase its level, though XP thresholds are generally higher than those for pilots.  Each GCI provides benefits that increase with its skill level, including SA which can be given to any aircraft on a mission (similar to the E-2C mechanics in <em>Hornet Leader<\/em>).  Some missions are outside GCI range; the campaign map indicates these.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Support Aircraft<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>Support Aircraft are a new element of both games. They convert the <em>Hornet Leader<\/em> uniqueness of the E-2C to a broader class of playable aircraft. Support aircraft count against your starting squadron roster, but don&#8217;t count against the number of aircraft you can assign to a mission. They have skill levels and Stress thresholds like standard aircraft, but <em>generally<\/em> don&#8217;t have the capacity to carry ordnance, and thus lack AtA and AtG skills. In exchange, they provide specific benefits to other aircraft on the mission.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Support Aircraft &#8211; Selection<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>The only support aircraft in the game is the EF-111 Raven, which provides EW coverage (see Electronic Warfare, below).  Residual evidence\/errata suggests that several other aircraft types were originally designed as support aircraft, but were shifted late in the development process to be squadron assets (see below).<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>The core game includes the Yak-28PP as a REC bird (see Radio-Electronic Combat, below) and the Tu-126 and A-50 <a href=\"https:\/\/en.wikipedia.org\/wiki\/Airborne_early_warning_and_control\">AEW&amp;C<\/a> platforms.  The Su-24MP appears in Expansion 6 as an additional REC aircraft.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Electronic Warfare\/<br>Radio-Electronic Combat<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Friendly EW capabilities are present in the EF-111 Raven (included in the core set).  Activation of different EW modes occurs in the Over-Target Phase.  Each mode incurs Stress on the EW aircraft and lasts until the end of the <em>turn<\/em>.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Friendly REC capabilities are present in the Yak-28PP (core set) and Su-24MP (Expansion 6). Activation of different REC modes occurs in the Over-Target Phase. Each mode incurs stress on the REC aircraft and lasts until the end of the <em>Over-Target Phase<\/em>.  The counter set includes REC mode counters as a memory aid for &#8220;this effect is still active.&#8221;<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Enemy EW\/REC<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Enemy EW is an optional rule.  If in play, it adds EW sites and bandits to the site\/bandit chit pool.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Electronic Countermeasures<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>ECM pods are external stores available to most aircraft.  They cancel incoming attacks on a roll of 6+.  <em>[This makes them pretty much mandatory in my book.]<\/em><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>ECM pods are external stores available to a few aircraft. They cancel incoming attacks on a roll of 6+. A few other designs have integral ECM, represented on the aircraft card by the target number required to cancel an incoming attack. This is invariably a higher TN than 6 <em>[and thus not as effective as an ECM pod, but sometimes you get lucky&#8230;]<\/em>.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Squadron Assets<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\">\n<p>Squadron Assets (SQAs) are a new element of both games.  These represent outside resources that support mission success.  Each SQA is represented by a single card, whose sides provide Average and Veteran effects.  As you&#8217;d expect, the Veteran sides generally have a higher effectiveness.  Adding an SQA to a mission costs SO; again, Veteran costs are higher.<\/p>\n\n\n\n<p>Eagle Leader concentrates SQAs in the core game.  The only expansion that adds any is #1, which gives you a couple of Alpha Jets <em>[which shoulda been flyable Luftwaffe aircraft, anyway, because the West Germans really got shorted]<\/em>.  Fulcrum Leader only has a few SQAs in the core box, but every expansion except #4 adds at least one.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>SQA Selection\/Theme<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>SQAs generally include AWACS and tanker support; strikes by artillery or CAS aircraft; aerial reconnaissance; and SOF support.  A number of SQAs are themed as U.S. Army assets, reflecting the integration between ground forces and air forces that was a key aspect of the AirLand Battle model.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>With one exception (an electronic warfare <em>Spetsnaz<\/em> unit), SQAs are specialist aircraft: reconnaissance, CAS, heavy bombers.  Given the complexity of the Soviet air forces&#8217; organization during the time period the game models, this reflects the presence of other aviation units operating in parallel.<\/p>\n\n\n\n<p>Note that there is no tanker support for the Soviets.  <em>[Given the rare and late-appearing nature of their aerial refueling capability, this makes sense.]<\/em><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>SQA Costs<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Each SQA has three printed costs (e.g., 2\/4\/6 SO).  The rules as written state that these costs scale in the same manner that aircraft SO modifiers do: escalating for short, medium, and long campaigns.  <em>[Despite designer clarification on boardgamegeek.com, I personally see this as an errata item.  Based on other evidence and comments, my inference is that the original design of SQAs had them being purchased at campaign start, rather than on a per-mission basis.  This would make the scaling costs make more sense, as a permanent squadron asset would have greater impact on a longer campaign.  I&#8217;ve house-ruled these to use the short campaign cost at all times, and I suspect this will be a common decision among players who find that discussion.]<\/em><\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Each SQA has a printed cost (e.g., 2 SO).<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Angle of Attack<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Angle of Attack is a mechanic that previously appeared in <em>Phantom Leader<\/em> and <em>IAF Leader<\/em>.  Each site placed in an approach or pre-approach area that has Range 1+ also has a randomly-selected Angle of Attack chit, which indicates restrictions on the areas in which it can engage.  This represents limited fields of fire due to terrain or other obstructions, creating additional opportunities to avoid ground-based defenses without engaging them.  <em>[I find that it adds another layer of interest to mission planning, and wish Eagle Leader had incorporated it too.  However, knowing that &#8220;<a href=\"https:\/\/en.wikipedia.org\/wiki\/Angle_of_attack\">angle of attack<\/a>&#8221; has a specific technical meaning in aviation which has nothing to do with this, the pedant in me is profoundly offended that these aren&#8217;t more accurately termed &#8220;<a href=\"https:\/\/en.wikipedia.org\/wiki\/Field_of_fire\">field of fire<\/a>&#8221; rules.]<\/em><\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Aircraft Capabilities<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Look, if you&#8217;re a fan of Cold War military aviation, you know what you&#8217;re getting here.  F-15Cs murder everything in the sky but disdain to get their boots dirty.  F-111s regularly commit spectacular feats of non-consensual landscaping.  A-7s are Silent Bob &#8211; lurking quietly in the background, letting everyone underestimate them, and then having one shining moment that brings unexpected total devastation.  Generally speaking, current-generation aircraft have ample payload capacity for most missions, though older or cheaper ones (looking at you, F-5) will struggle to bring enough gun.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>You will never have enough WPs to bring all the ordnance you feel you need.  Combined with the greater weight and higher to-hit numbers of guided munitions, this can be a significant challenge.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Ordnance &#8211; General Capabilities<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>The NATO ordnance selection is what you&#8217;d expect from the latter half of the 1970s through the early &#8217;90s.  Guided weapons are available in increasing numbers as the years go on (represented in them shifting from &#8220;special menu&#8221; to &#8220;standard menu&#8221; in the campaigns).  They represent significant qualitative advances in effectiveness.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>The Warsaw Pact&#8217;s guided weapons are&#8230; not as great as those of the West. Generally speaking, they&#8217;re heavier and\/or less accurate than their NATO counterparts. Spamming anti-radiation missiles to knock out sites from beyond their effective range is not going to be economically feasible in many missions.  Stand-off strikes will be rare, and often delivered by SQAs as you ask Long-Range Aviation to soften up your targets before you go in.<\/p>\n\n\n\n<p>As a quality-of-life improvement, Fulcrum Leader&#8217;s notation generally eschews listing specific unguided ordnance in favor of a general statement of &#8220;unguided &lt;weight&gt; or less.&#8221;  The Soviet ordnance nomenclature system conveniently supports this by reflecting each bomb&#8217;s weight in its designation (e.g., a FAB-500 iron bomb weighs&#8230; 500 kg).<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Ordnance &#8211; Dispersed Targets<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>No ordnance in the game negates the Dispersed target trait (though one SQA can). Designer comments on boardgamegeek.com confirm this is an intentional change from the <em>Hornet Leader<\/em> baseline, in which certain ordnance negates Dispersed.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Cluster bombs and the retarded versions of some iron bombs negate the Dispersed target trait.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Ordnance &#8211; Extended Engagement Ranges<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Several bandits (MiG-25, MiG-29, MiG-31, Su-27) outrange the Sidewinders and Sparrows available to NATO aircraft in all but the latest campaign years.  Additionally, MiG-31s have a pre-emptive attack that occurs after bandit draws and placement, but before the start of mission turns.  This inverts the Hornet Leader dynamic of F-14 Phoenix attacks occurring at the same point in the mission.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Air-to-air and anti-radiation missiles with Range 5 are available.  These can be fired in the Extended Range Weapons mission step, which occurs after bandit draws and placement, but before the start of mission turns.<\/p>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>Interceptor Play Mode<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>N\/A<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\">\n<p>This is a unique mode of play specific to Expansion 4, which centers the Soviet <a href=\"https:\/\/en.wikipedia.org\/wiki\/Soviet_Air_Defence_Forces\">PVO<\/a> &#8211; a separate air force specifically tasked with protecting Soviet\/Warsaw Pact airspace.  Chapter 16 of the rulebook presents the rules for interceptor campaigns, which run 15 pages.  Campaign play in an interceptor campaign progresses from &#8220;intercept and identity unknown intruders&#8221; through escalating tensions to general war.  It&#8217;s effectively a whole &#8216;nother game in the Expansion 4 wrapper.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Final Thoughts<\/h2>\n\n\n\n<p>Whew.  That was a lot.  I&#8217;m surprised you made it this far.<\/p>\n\n\n\n<p>At the end of the day, my personal focus on detail leads me to opine that <em>Eagle Leader<\/em> and <em>Fulcrum Leader<\/em> are fairly different games. Gamers with less obsessiveness may not see where many of these details matter&#8230; but I think the core mechanics are wrapped in two distinct sets of nuanced rules and flavor.<\/p>\n\n\n\n<p>So which one is better? That&#8217;s entirely subjective, and I hope the above breakdown of differences may be helpful in making your own personal assessment of that. I will say that in terms of quality, I find <em>Fulcrum Leader<\/em> to be a superior <strong>product<\/strong><em> <\/em>due to <em>Eagle Leader<\/em>&#8216;s greater volume of errata, an apparent lack of attention to detail in proofing and playtesting, and a few design decisions that I find inexplicable and\/or indefensible. I also think <em>Fulcrum Leader <\/em>is the more innovative of the pair.  As far as gameplay, though, the five campaigns of <em>Eagle Leader<\/em> I&#8217;ve played to date were unadulterated fun, and <em>Fulcrum Leader<\/em> is looking to deliver an equally gratifying experience.<br><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over the past couple of months, I&#8217;ve been playing &#8211; and thoroughly enjoying &#8211; Eagle Leader. I recently picked up its sibling, Fulcrum Leader, and am currently playing through my first campaign. These are collectively the newest additions to Dan Verssen Games&#8217; Leader series of solo wargames (more specifically, of the Air Leader sub-branch, which [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[114],"tags":[129,136,130,33],"class_list":["post-1525","post","type-post","status-publish","format-standard","hentry","category-reviews","tag-eagle-leader","tag-fulcrum-leader","tag-leader-series","tag-wargaming"],"_links":{"self":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1525"}],"version-history":[{"count":10,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1525\/revisions"}],"predecessor-version":[{"id":1590,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/1525\/revisions\/1590"}],"wp:attachment":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}