{"id":310,"date":"2023-05-16T17:14:50","date_gmt":"2023-05-16T23:14:50","guid":{"rendered":"https:\/\/libellus.de-fenestra.com\/?p=310"},"modified":"2025-09-11T07:09:21","modified_gmt":"2025-09-11T12:09:21","slug":"catering","status":"publish","type":"post","link":"https:\/\/libellus.de-fenestra.com\/?p=310","title":{"rendered":"Catering"},"content":{"rendered":"\n<p>A minor house rule from my <a href=\"https:\/\/libellus.de-fenestra.com\/?page_id=199\">Kaserne on the Borderlands<\/a> campaign:<\/p>\n\n\n\n<p>One of the PCs in this campaign has the Cook specialization.  With the campaign centering on a farming village with adequate food production, the party hasn&#8217;t yet had to subsist on its own in the wilderness, so foraging and hunting are more supplements to the local food reserves.  This makes Cook something less of a good investment.<\/p>\n\n\n\n<p>The community currently has 71 residents (including PCs), so it burns through 71 rations of food a day under normal circumstances.  The PC in question has assumed a discussed-but-not-seen-on-screen role as the village&#8217;s head chef.  Up until now, it&#8217;s been solely a roleplaying factor, but we recently negotiated a means for giving it some mechanical effect. <\/p>\n\n\n\n<p>Each day that the PC spends a shift supervising food production, the player makes a Survival check.  Each success reduces the community&#8217;s total food consumption for that day by 5%.  This represents increased efficiency in the communal kitchens &#8211; basically, the same effect as the specialization&#8217;s as-written function, but scaled up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A minor house rule from my Kaserne on the Borderlands campaign: One of the PCs in this campaign has the Cook specialization. With the campaign centering on a farming village with adequate food production, the party hasn&#8217;t yet had to subsist on its own in the wilderness, so foraging and hunting are more supplements to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[105,112],"tags":[12,6],"class_list":["post-310","post","type-post","status-publish","format-standard","hentry","category-kaserne-on-the-borderlands","category-mechanics","tag-t2k","tag-t2k-4e"],"_links":{"self":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=310"}],"version-history":[{"count":3,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/310\/revisions"}],"predecessor-version":[{"id":427,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=\/wp\/v2\/posts\/310\/revisions\/427"}],"wp:attachment":[{"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/libellus.de-fenestra.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}