Category Archives: Equipment

Twilight: 2000 4e Conversion: VBL

This image recently appeared in /r/TankPorn and was immediately reposted to /r/Twilight2000 for reasons that should be obvious:

Naturally, someone requested VBL stats. Let’s give it a shot. WordPress compresses the screen shots of my tables; click each one to enlarge it in a new tab.

The MILAN doesn’t appear to be statted in the 4e core rules, despite being listed in the Marder’s stat block, so here’s a quick conversion:

AFAIK, we don’t have official rules for reactive armor, so the IIT’s tandem-charge warhead gets extra armor penetration as a kludge.

The AA-52 is a GPMG whose stats should be equivalent to those published for the FN MAG / M240B / KSP 58B. It was originally chambered in 7.5x54mm, but my cursory research suggests the French military had converted to the NATO standard 7.62x51mm by the time the Twilight War rolled around.

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Defending the Baltic Approaches

I made a couple of false starts at this release, but I’m now in a place where I can comfortably consider it out the door. After a couple of weekends of unhealthy hyperfocus in GIMP, the end product (for now) of my thoughts on Eagle Leader‘s under-served Luftwaffe is available.

AIRBALTAP, my first fan-made expansion, includes:

  • 16 West German and Danish pilot cards
  • 3 event cards
  • 3 squadron asset cards
  • stats for the West German Alpha Jet light strike fighter and AS.34 Kormoran anti-shipping missile
  • a new campaign, Able Archer Baltic (1983)

The campaign requires the use of the target cards from Expansion 8: JASDF and assumes you have Expansion 1: Luftwaffe and RAF.

It’s currently at a playtest draft version 0.5, which you can download from my main DVG resources page.

Alpha Jet Alpha Test

After letting some thoughts on the Luftwaffe in Eagle Leader percolate for a month, I bought a replacement power cable for our flatbed scanner, grabbed some images at 600dpi, and did a little bit of hacking and homebrewing in GIMP.

I don’t know if this’ll go any farther – it’s not like I have a shortage of other creative projects – but I’m pleased with what I was able to accomplish with a few hours of research and tinkering.

Near as I can tell, the fonts DVG used are Gunplay Regular (by Typodermic) for the vertical text (aircraft models, service years, and SO costs), and something really close to Bombardier for everything else.

Cyclopean Skeleton

A random thought on a Shadowdark creature and the loot it may leave behind.


An animated skeleton with a glowing gem set in its forehead.

AC 15 (chainmail + shield), HP 11, ATK 1 longsword +1 (1d8) or 1 javelin (far) +0 (1d4), MV near, S +1, D +0, C +2, I -2, W +0, Ch -1, AL C, LV 3

Undead. Immune to morale checks.

Reflecting Cabochon. First hostile spell with a spellcasting check less than 20 is reflected at caster.


Reflecting Cabochon

A one-inch gem polished to a mirror sheen.

Benefit. When struck by hostile spell, destroy reflecting cabochon and roll DEX (DC equal to spellcasting check result). If you’re a spellcaster, may choose to make spellcasting check instead. With success, reflect spell at original caster.

Ghostwriter

This one will probably show up in a not-D&D game sooner or later.

This is a magic item composed of two parts. The first is a pair of spectacles, or a signet ring, or a brooch, or a tie clasp – something designed to be worn easily and casually. The second is a quill or fountain pen, depending on the game’s milieu.

Words written by the pen are visible only if the reader is wearing the paired item.

Use for spellbooks, conspiratorial correspondence, or your teenage witch’s diary detailing her current warlock crush.