Category Archives: Characters

Fireball Magnet

From 2017 to 2021, I was involved in a more-or-less-weekly D&D 5e campaign. It was the best pick-up group I’ve ever had – the GM put out a solicitation for players on the Roll20.net forums and all of us tagged in. One guy dropped after a half-dozen sessions but the rest stayed with it for the whole time, from 1st level all the way to 17th.

PC death was always on the table, but I somehow managed to have one of two original PCs who survived to the end of the campaign (and the other sacrificed himself in the final session to pull off a world-saving magical deed). This was because I was running Tiashash, a dragonborn barbarian/fighter who, by the end of the campaign, and with the help of “top half of the hit die” and “reroll level-up hit die with inspiration” house rules, was approaching 250 hit points.

One of the other long-running PCs – the other original-party survivor, in fact – was Rimble, a gnome wizard. We pretty quickly figured out that our DM also house-ruled that damage resistance would stack – half-damage from one effect and half-damage from a second effect equaled quarter-damage. This enabled some interesting tactics, like Tiashash raging, running hell-bent-for-leather into a group of enemies, getting their attention, and then standing there while Rimble dropped a max-level fireball on him. Invariably, between the rage and advantage on Reflex saves, Tiashash would be standing there, slightly smoking, at the center of a pile of smoldering corpses.

I think it took until 14th or 15th level for Tiashash to actually go down to zero hit points from anything, and that was the DM basically saying “enough of this shit” and hammering him with psychic damage.

CCC2025 Final Thoughts

Well. That was a thing.

I’ve written 31 characters in 31 days before. In truth, I don’t think I’ve ever run a convention LARP that didn’t have a pre-gen death march as part of my prep. Those efforts were always single-system and single-setting, though. This was rough, and I know my quality was rather variable across all the entries. It was much more of a time suck than I thought it would be, too. When I’m writing LARP pre-gens, I estimate a minimum of one hour per character, and I suspect I exceeded that in this project.

Was it rewarding? Yeah, to a point. But that point was sometime in the 20s, when it turned into a slog and all the fun sort of evaporated. I had to force myself to grind out the last eight or ten. While every system I used is something I’ve played or run at least once, most of these required at least some degree of refamiliarization before I could start building.

Will I do it again? Enh… maybe? I have a limited amount of creative energy these days, and part of my rationale for taking on this project was the fact that I didn’t have any other creative projects in the hopper when I committed to this in late December. For future years, we’ll see what else I have going on.

Since I like indexes, here’s an index of every system and character for this iteration:

1 – Teenage Mutant Ninja Turtles and Other Strangeness – Kabu, California Coyote Ninja Avenger
2 – Star Wars – Anastasia “Convor” Glaux, Reconnaissance Starfighter Pilot
3 – 7th Sea – Gervais Fournier, Reluctant Porte Sorcerer
4 – Spycraft – Isak Eriksen (code name Svallin), Watcher on the Baltic
5 – Vampire: The Masquerade – Curtis Baxter, Anarch Vigilante
6 – Werewolf: The Apocalypse – Nadia Vasylyk, Dangerous Antiquarian
7 – Mage: The Ascension – Gordon Armstrong, Cryptid Preservationist
8 – Wraith: The Oblivion – Margo Vaughn, Stormchaser at the End of the World
9 – Changeling: The Dreaming – Gökhan Karga/Silver Mhachkay, Goth Bard
10 – World of Darkness: The Hunters Hunted – Neville Grimes – Eighteen Wheels, Both Barrels, and Exodus 22:18
11 – Demon: The Fallen – Tom Hartman/Viatiel, Darkness on the Edge of Town
12 – Legend of the Five Rings – Iuchi Masuyo, Reluctant Yojimbo
13 – Shadowrun – Julien Yoshioka (“Harbinger”), Nocturnal Predator
14 – Stargate SG-1 – Staff Sergeant Jared Ingram, Interstellar Weatherman
15 – MechWarriorSao-shao Aleksey Sokolov, Electronic Warrior at Large
16 – Blue Planet – Cutter, Cetacean Salvage and Recovery Expert
17 – Dark Conspiracy – Mercedes “Sadie” Cantrell, Two-Fisted Psychic
18 – Cyberpunk 2020 – Vera Rodriquez, Account Adjuster
19 – Adventure! – Ainsley McTavish, Heiress of Secrets
20 – Aberrant – Bánoy (Manuel Kidlat Salazar), Stormwhisperer
21 – Trinity – Inspector Ekundayo “Kunda” Temitope, Forensic Engineer
22 – Conspiracy X – Special Agent Corey Marsh, Deniable Enforcement Asset
23 – Exalted – Jarlath Shonida, He to Whom Borders Are as the Morning Fog
25 – Eclipse Phase – Hackbird (Sequence C15.5359j), Dataspace Predator
25 – Palladium Fantasy – Valpuri Savolainen, Errant Lady-at-Arms
26 – Earthdawn – K’Jal Mirrorlake, Questing Nethermancer
27 – Feng Shui – Athena Cheng, Maverick Cop
28 – Twilight: 2000, first edition – Sergeant Murray Vinson, Cavalry Raider
29 – Twilight: 2000, second edition – Corporal Václav Procházka, Everyone’s Favorite Defect(or)
30 – Twilight: 2013 (aka Twilight: 2000, third edition) – Lieutenant Commander Owen McNeil, M.D., Horse Surgeon
31 – Twilight: 2000, fourth edition – Captain Katie “Acid” Christensen, Trapped in the Mud but Staring at the Stars

Katie Christensen

Game: Twilight: 2000 (4th edition – Fria Ligan AB, 2021)

My Experience: I’ve tinkered with 4th edition for a while. As amply documented on this blog, I’ve been running a campaign (with added paranormal elements) for about two years now. Haven’t actually gotten to play yet, though.


Captain Katie “Acid” Christensen, Trapped in the Mud but Staring at the Stars

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Václav Procházka

Game: Twilight: 2000 (second edition, v2.2 – GDW, 1993)

My Experience: The second edition of Twilight: 2000 came out in 1990, when the so-called end of history had rendered the first edition’s game history obsolete. It featured an updated timeline to which, admittedly, I paid very little attention. More of my focus was on the more playable game engine, which eliminated a lot of the headaches high-school-age-me had with the original game. I snapped up the yellow boxed set as soon as it released, flailed ineffectually with it through high school and my early college years, and shelved it when it became clear that I wasn’t going to find anyone interested in playing. Along the way, GDW released v2.2, which I didn’t actually use until I was in my late thirties and involved in a few play-by-post games. But we did have some pretty fantastic PbPs…


Corporal Václav Procházka, Everyone’s Favorite Defect(or)

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Murray Vinson

Game: Twilight: 2000 (1st edition – GDW, 1984)

My Experience: The first edition Twilight: 2000 boxed set was probably the second or third RPG I owned. I would like to say I ran it for my Boy Scout troop during my middle school years, but the truth of the matter is that I was in middle school and had no idea what the hell I was doing. By the time I did scrape together some sort of clue, first edition had long since fallen by the wayside in favor of the Big Yellow Book and later iterations. Still, it’s a universe I’ve found compelling for almost forty years, so for the last four days of this challenge, I’m going to build a character for a different edition each day.


Sergeant Murray Vinson, Cavalry Raider

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Athena Cheng

Game: Feng Shui (first edition – Atlas Games, 1996)

My Experience: Since at least 1998ish, Feng Shui has been my go-to for minimum-preparation one-shot games, usually played over New Year’s Eve. I’ve never run a sustained campaign in it, and never really felt the need. I’m probably doing its metaplot a huge disservice, but in my Feng Shui universe, it’s always Hong Kong in the latter half of the ’90s, and something is always blowing up.


Athena Cheng, Maverick Cop

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K’Jal Mirrorlake

Game: Earthdawn (first edition – FASA, 1993)

My Experience: I’ve run Earthdawn twice. The first was a couple of years after its release, during one of the Louisville Gaming Mafia’s formative summers, and we maybe got four sessions in before reverting to our usual World of Darkness hijinks. The second was after college, and we did manage to complete one decent story arc before my players lost patience with the clunky and idiosyncratic system.


K’Jal Mirrorlake, Questing Nethermancer

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Valpuri Savolainen

Game: Palladium Fantasy Role-Playing Game (Palladium Books, 1983)

My Experience: This is another game where my play experience is mostly limited to Little Sister’s games. She put together a campaign in our early college years that fell apart almost as soon as it started because everyone involved was having more fun with her Shadowrun campaign. A few years later, she ran a one-on-one for me. We actually got a fair ways into that one, as she had a nicely detailed setting based on the old Legend of the Red Dragon BBS door game (showing our ages here). My character was painfully unoriginal, a port of my former primary character on a MUD which, itself, was based heavily on Warhammer Fantasy. But we were entertained. I own the 1998 third printing of the Palladium Fantasy rulebook, but it’s a Palladium product, so I suspect very little changed between 1983 and 1998…


Valpuri Savolainen, Errant Lady-at-Arms

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Hackbird

Game: Eclipse Phase (second edition – Catalyst Game Labs, 2009)

My Experience: Little Sister once ran a one-on-one game for me, which lasted about three sessions before our respective schedules both imploded. I keep thinking I want to do something in the setting, but it suffers from the same issue as Blue Planet – it’s so expansive that I struggle nailing down a focused campaign concept. Although I own the 2009 first edition book (and what’s what Little Sister and I used), I used the second edition rules for this writeup. Couple of reasons: I hadn’t built a second edition character yet and I wanted to see what it’s like, and, from appearances, the process takes about a third as long. Seriously, original-flavor Eclipse Phase character creation is about as crunchy as first-edition Shadowrun.


Hackbird (Sequence C15.5359j), Dataspace Predator

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