After a thoroughly enjoyable demo game of Shadowdark at RiverCityCon a few weeks ago, I’ve decided to start a side campaign with the usual suspects. This will likely involve most or all of the players from Kaserne on the Borderlands, and perhaps a few others from the same friends circle, but not all at once. Somewhere West of Light, as I’m calling it, will be a pick-up game – either “we don’t have a quorum for a scheduled Twilight: 2000 session” or “I’m bored, can I get three to five players for a dungeon?” It may wind up being West Marches-ish. I’ll be chronicling it here, both for my own memory and for entertaining my three loyal readers. Don’t expect writeups to be as in-depth as what I do for Kaserne, though.
We did a dry run tonight with four players. I threw together a set of level 1 pre-gens, and my players chose:
- Pryist, goblin wolfchild, priest of Memnon
- Worluck, human minstrel, warlock of Kytheros
- Nyte, halfling amnesiac, Knight of St. Ydris
- Baarrd, elf scholar, bard
(I may have been giggling like a twelve-year-old as I rolled up and named a score of disposable PCs.)
For our test-run adventure, I grabbed the free Foundry pack community content pack and selected Sersa Victory‘s Tomb of the Dusk Queen. It’s a delightfully tightly-written dungeon, and I suspect I’ll be buying more of that author’s content in the near future. Module spoilers behind the cut:
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