Explaining a screen shot I included in yesterday’s post:
A few months and sessions ago, I decided to steal a page from Powered by the Apocalypse mechanics. With the Challenge Tracker module for Forge, I’ve added PbtA-style progress clocks to some of the party’s major infrastructure projects in Ponikla:

Every 10 shifts of work from a project leader (i.e., a PC with some general competence in the appropriate skill or the Logistician specialty) generates one skill check. Each success fills one segment of the outer (green) ring. Each 1, however, whether natural or pushed, fills one segment of the inner (red) ring, representing breakage, wasted materials, and other problems.
When the outer ring fills, the project is complete. When the inner ring fills, the project fails and must be restarted from scratch.
Generally, inner segments are equal to 1/2 the number of outer segments. I determine the number of outer segments by GM fiat and discussion with the table, as warranted.

