When The Girl and I can get down to Atlanta for a holiday weekend, I always try to put together a one-shot for her old gaming group, running a system and setting they haven’t experienced before. To minimize churn before we get into playing, I usually provide pre-gens. About ten years ago, the New Year’s game of choice was Fantasy Flight’s edition of Star Wars, and I gave one of the group’s aerospace engineers a character that I’ve always wanted to run myself. This was a droid – an astromech chassis, to be precise – built into this game engine’s Engineer career, Saboteur specialization. Some excerpts from the character sheet:
Motivation: Crime. Built to sabotage and undermine, this droid takes a particular glee in doing this to government and corporate institutions rather than machinery. It’s not malicious on a personal level but it likes to test complex systems to destruction.
Motivation: Betrayal. When this droid attained full sapience, its crime syndicate masters decided to wipe it. This threat overrode its loyalty programming and it now seeks revenge on the underworld culture that was ready to so casually discard it.
Weapons and Armor: ion blaster (built-in); fusion cutter (built-in); 9-slot internal rotary launcher with cold beer x3, fragmentation grenade x3, stun grenade x3; malicious sense of humor
Personal Gear: long-range comlink; macrobinoculars; surveillance tagger; com jammer; electronic lock breaker; tool kit; mini-refrigerator
The player in question looked at this toolbox and just started giggling. Then he proceeded to absolutely own a Hutt-backed casino.
The punchline, though?
Sabotage commando droid built on an astromech chassis. Model number: R2-C4.