One of the joys of starting an episodic dungeon-crawling campaign is the complete absence of need to invest a lot of time in complex setting design. This is what I gave my players.
Continue readingCategory Archives: Setting
Hot Extraction
This one’s for MechWarrior:
It’s December 2766. All of the PCs, for whatever reason and whatever their origins, are on Terra over the traditional holiday season. On the morning of the 27th, they’re all at a diplomatic function (or on duty, or waking up hung over…) in Unity City. That’s when the shooting starts… and they find themselves the only protagonists standing between Stefan Amaris’ coup and Helena Cameron.
This campaign would be heavy on action-espionage and outright military action as the PCs try to get a Cameron heir off world, out of the Sol system, and to something resembling safety. Depending on the mix of PCs, both character-scale and wargame-scale conflict could be feasible.
Clearing the Air: The Skysweepers
Originally posted to the CGL Battletech forums in 2021.
Early in his training, Count Prasad Wickham realized he possessed two qualities that would be most unbecoming in a MechWarrior of the AFFS: total ineptitude for piloting and extreme physical cowardice. His saving grace, however, was an equally strong aptitude for gunnery, honed by a youth spent winning sport hunting championships across New Ivaarsen. Providentially, his ancestral ‘Mech was a Rifleman, which suggested a certain path toward safety without the appearance of dishonorable behavior…
Upon earning his spurs and being posted to the 1st New Ivaarsen Chasseurs, then-Sergeant Wickham was to be assigned to a line company’s fire lance. He leveraged his family connections to instead attach himself to the regimental command lance as a supernumerary. The pretext was that this posting would enable him to learn leadership from Marshal Nicholas Stephenson while providing additional anti-air protection to the headquarters. Stephenson seemingly accepted this at face value – then promptly began using Wickham as an additional aide-de-camp, tripling the young nobleman’s workload as an unspoken message that he’d seen through the subterfuge.
Not willing to risk reassignment to front-line combat, Wickham grimly suffered through his “learning experiences” until Operation Rat. During the New Hessen offensive, he received his first taste of combat when a Capellan conventional fighter wing broke through the Chasseurs’ aerospace cover for a bombing raid on the regiment’s landing zone. Wickham accounted for five fighter kills in as many minutes, breaking the Capellan strike before it could incinerate the regiment’s supplies. Subsequent similar engagements on Alrescha and Yangtze proved that regardless of Wickham’s personal character, he actually was a superb air defense marksman.
On Hamal, Wickham’s luck in avoiding the front lines ran out when a scout company from the planetary militia caught the regimental headquarters in movement between positions. BattleROMs of Wickham’s Rifleman ponderously attempting to flee from light ‘Mechs a third of its mass quickly made the rounds, forever stifling the man’s chances of further respect, let alone promotion, within the AFFS. At the campaign’s conclusion, Wickham quietly resigned from the AFFS. He then encountered a new problem: an obscure clause in his patent of nobility required him to maintain active MechWarrior status to hold his title and ownership of his Mech. The framers had neglected, however, to require this status to be within the AFFS…
Wickham quickly announced that he was forming a new mercenary command. Drawing on his demonstrated expertise (and expending no small amount of influence to bury the scandalous BattleROMs), he positioned this unit as an air defense specialist formation. Not coincidentally, this enabled him – or, rather, his lawyers – to contractually limit the conditions under which the unit could be ordered into combat.
Wickham had intended to form an unhireable mercenary lance which would serve as a legal fiction for maintaining his title. He was astonished to receive over two dozen applications from across the Suns and the Lyran Commonwealth, mostly fellow Rifleman and JagerMech owners who saw such a unit as a chance to preserve their own vulnerable ‘Mechs and their attendant social status. This was, if not a chance at redemption, at least an unforeseen opportunity for prestige. Despite his best efforts, Wickham had actually learned a fair amount about both martial leadership and unit management during his years at Marshal Stephenson’s side. The unit’s resulting success was as much of a surprise to Wickham as it was to his many detractors within the AFFS.
Today, the Skysweepers are a battalion-strength combined arms unit. The full battalion has never taken a contract. Instead, contracts attach individual companies or even lances to larger commands which need supplemental air defense capability. Contracts still strictly limit the conditions under which commanders can order Skysweepers detachments into direct ground combat. Few Skysweepers MechWarriors chafe under these restrictions, as they tend to join the unit because of its specialization.
To emphasize the Skysweepers’ unique role, Wickham styles his top-level formations as batteries rather than companies. Each is a mixed force, with two BattleMech lances and a third lance of Partisan SPAA. Over half the unit’s ‘Mechs are Riflemen and JagerMechs. The unit’s sole assault ‘Mech is a Longbow, with a pair of Orions and an Archer rounding out the heavies. The remainder, collected in Battery C for contracts requiring better mobility, are Hatchetmen, Blackjacks, and Valkyries.
One other asset not appearing on the Skysweepers’ combat TO&E is Company D. This is a pool of techs, coolant trucks, and ammunition carriers which Wickham attaches as needed to deployed units. This provides vastly-increased endurance to ‘Mechs and Partisans operating from fixed positions, allowing near-continuous fire in the face of sustained air attack. Company D’s most recent addition is a trio of former fighter pilots, all medically retired, who can serve as liaison officers to a host unit’s own aerospace assets, hopefully reducing the chance of friendly fire.
GM Notes
Like my other units posted here, The Skysweepers are more of a niche concept and plot device than a viable unit for actual play. This entry doesn’t give a specific date for the unit profile but my assumption is the late 3030s. The Skysweepers will likely be around through the 3040s and vanish in the inferno of the Clan Invasion before they can invest in Ultra and LB-X upgrades.
As indicated in the main text, Skysweepers detachments will typically be encountered in defensive roles. This isn’t to say they’re assigned only to defensive contracts, though. As their founder demonstrated in Operation Rat, offensives need AAA cover too. They typically protect regimental or RCT headquarters units, drop ports, logistics hubs, convoys, and other targets that might attract ASF, atmospheric fighter, or VTOL attacks. They’re rarely assigned to cover front-line units, a contractual limit that is likely to cause constant friction with those units – especially if they sustain losses from air strikes.
The TO&E isn’t actually that interesting, so I haven’t spelled it out in great detail. At the GM’s discretion, the Skysweepers may have a cozy relationship with Kallon, Bane of All That Flies. In this case, they could be early recipients of prototype Rifleman, JagerMech, or Partisan upgrades in the 3040s if it’s appropriate for a scenario or story.
Skysweepers MechWarriors tend to align with Wickham’s skill set: mediocre pilots but excellent gunners. Particularly in the unit’s founding years, everyone who joined up did so because they enjoyed the social status of being MechWarriors but didn’t want to risk their lives (or Dispossession) in front-line combat. In some cases, this was cowardice; in others, somewhat-realistic recognition of the limits of Kallon’s designs outside their intended niche. As production increases throughout the 3030s and 3040s and the social distinction of owning a ride implicitly lessens, these personalities will be increasingly out of touch with the Inner Sphere’s mainstream noble and martial culture.
Binary Crossover
This one’s a campaign concept for VSCA’s Diaspora:
In Diaspora, interstellar travel relies on direct jump routes between stars. Each star system’s zenith and nadir points have slipknots, points of odd physics that link to one or more other star systems via slipstream connections. The catch is that, because of a (presumed) galaxy-wide catastrophe of unknown origin, connected star systems are isolated in archipelagos of four to eight. Travel is only possible within these clusters. (As part of Session Zero, each player gets to design one of those star systems, which is a lovely collaborative setting creation element.)
In the cluster in which the game takes place, one of the star systems is one star of a binary. The highest-tech world in the cluster has just developed a ship capable of crossing the (relatively) short interstellar space to the binary’s partner. What’s there? Does the binary partner have slipknot connections to another cluster?
(Obviously, yes, there is a slipknot whose connections are part of another cluster, and this would be an interstellar exploration/first [re]contact game.)
The Moscow Rules
IYKYK. Though I still want a good-looking t-shirt with these on the back.
- Assume nothing.
- Never go against your gut.
- Everyone is potentially under opposition control.
- Do not look back; you are never completely alone.
- Go with the flow, blend in.
- Vary your pattern and stay within your cover.
- Lull them into a sense of complacency.
- Do not harass the opposition.
- Pick the time and place for action.
- Keep your options open.
Necropolis Oakley, Kansas
This was one of four necropoli I wrote for The Book of Oblivion (Wraith 20th Anniversary Edition). Sadly, all four were cut for lack of space. That may have been my final freelance work in the World of Darkness… closing the cycle, in a way, since my first work was also for Wraith. Anyway. Here ya go.
Of the four, this is my favorite (admittedly by a narrow margin). This is one of those compelling little bits of Wraith lore that just bubbled up from nowhere good in my head. I chose the location as a too-subtle nod to Jericho, Kansas.
Under a leaden sky, the West Kansas Shadowlands stretch beyond sight. No Sunless Sea kisses this shore; the Great Plains Tempest is an unending swath of tinder-dry grass and mold-blackened grain. Maelstroms here are horizon-to-horizon scythes of dust in the hands of angry Rocky Mountain winds, tornadoes that moan out the Labyrinth’s hunger, or cold wildfires devouring all before them. Every working of humanity reflected in the Underworld is tiny, exposed, isolated, vulnerable beneath the perpetual clouds.
When wraiths speak of Necropoli, they speak of the world’s great cities. But people die in small towns, too. Oakley is archetypal of the rural Necropoli that dot the Hierarchy’s map (when it bothers to put them on the map), a tight-knit and tradition-bound collection of wraiths watching over their mortal legacies and families.
Oakley holds 2,000 living residents, a number that’s held steady for more than a half-century. It sits at the junction of three counties, and 90% of their land is agricultural, making it the local economic and social hub. Where the Quick gather, so do the dead, and the Fick Fossil and History Museum and City Library in Bertrand Park is the occasionally-beating heart of Oakley’s wraithly scene (though Enfants prefer the less-formal atmosphere of Don’s Rainbow Drive-In). The Fick is the town’s nominal Citadel, though it’s neither well-reinforced nor defensible; most wraiths prefer to hunker down in residential storm cellars when the weather turns.
Theoretically, Oakley is a Hierarchy Necropolis. In practice, the only local wraiths who take Hierarchy citizenship seriously are the grizzled “Anakerns” of the governing triumverate: Ora Spellmeyer (d. 1884, complications from a bullet acquired in the War Between the States), Benito Escarrá (d. 1925, drunkenly fell into Gove County’s first self-propelled combine harvester), and Lilac Atteberry (d. 1908, married beneath her station to a husband who poisoned her to inherit her family’s ranch). They hold Citadel meetings on the first Monday night of every month, enforcing Robert’s Rules of Order with a formality that Stygia’s most punctilious parliamentary popinjay could not surpass. No military garrison exists, but the artifact air raid siren atop Logan County Hospital can summon the militia from thirty miles around, and there’s no shortage of relic hunting rifles and wraiths who grew up putting meat on the table with them.
Outside these rusty mechanisms of empire, wraithly existence is a matter of individual interests. The Dictum Mortuum is a dead letter – indeed, many ghosts here don’t actually know what it is, only that the Anakerns pound their fists on it when someone does something they don’t like. Restless think nothing of reaching across the Shroud to counsel their mortal descendants, keep the family farm in the black, or discourage the wrong sort of visitors from staying. This isn’t to say that hauntings are overt; wailing, chain-dragging materializations are Just Not Done. Proper Midwestern Protestant sensibilities require subtlety and discretion. Feuds can stretch on for generations, though, and the smaller the stakes, the more vicious the tactics.
On the mortal side of the equation, this cultural heritage means families simply don’t talk about the ghost in the old farmhouse to outsiders, and even their private conversations are oblique. Consequently, few residents and exactly zero outsiders realize the full extent of local ghostly influence. The second sight runs in the Logan County MacDaniels family, probably from their Wazhazhe (Osage) werelynx blood, but they just nod knowingly and respectfully when they pass a ghost on the street. Dr. Susanna Hogarth is the new minister at Oakley Wesleyan Church, and with the aid of two predecessors who haunt her parsonage, she’s counseling several families through trouble with ghosts who can’t adapt to modern times. The kids in the high school history club have been close to the truth for about a decade, but the most dangerously perceptive seniors always get convenient full-ride scholarships to out-of-state colleges.
Because Oakley’s wraiths have been haunting the city and surrounding plains for so long, they’ve become very, very good at it. Any Hierarchy official worth his mask would have zombie kittens if he saw the practices that have become ubiquitous here. Every Restless is adept in at least one or two Arcanoi that violate the Shroud. Moreover, several arts unique to the region enable wraiths to possess animals, affect plants and weather, and inhabit buildings or tracts of land. Practitioners don’t realize how rare these talents are or how much attention they would attract if word got out.
Outsiders arriving in Oakley find a gracious, if reserved, welcome, provided they don’t bring trouble with them. A lack of local Fetters means few strangers settle down here (most recently the Alchemists who moved into the old grain silos on the north side to experiment with the Underworld ergot that grows on the local Tempest-wheat). Should the Hierarchy take an unkind interest in Oakley, it would find surprisingly aggressive resistance, not least from the Anakerns who won’t take kindly to big-Necropolis bureaucrats telling them how to run their town.
Overclocking Halflings
Random thought from listening to Tale of the Manticore during today’s workout:
In most fantasy settings, humans are the up-and-coming sapient species, the innovators, the shitdisturbers, the ones who move at high speed compared to the elder dwarven and elven species. They’re usually driving advances in science and engineering (unless gnomes, which have somehow become anonymous with neon-hued steampunk annoyance, have taken than role).
I’d like to tinker with using halflings (or the setting-specific equivalent) to fill that role. Rather than being the tubby, bucolic, barefoot, and socially-conservative species, what if they’re the force of dynamism and social upheaval? Keep them as the setting’s foodies and masters of agriculture – but it’s because they have to be. Their brains and metabolisms are overclocked, resulting in higher overall energy levels and greater intelligence but correspondingly greater caloric demands and shorter lifespans. In fact, they may have been the originators of agriculture because, of all the species, they were the ones with the narrowest margin between survival and starvation.
(Famine would feature prominently in their cultural baggage, probably as the greatest collective fear.)
… huh. As I consider this development, these halflings also owe a fair amount to the betas of Shadow Unit. Stealing further from that source, halfling dynamism may be a result of food security rather than the drive that led to it. Halfling metabolism is adapted to varying levels of food availability. In its default state, assuming a pre-industrial, low-magic level of food production, halflings are sedentary because they need to they conserve energy for survival. If they have calories to spare, though, their brains and bodies can and will use that surplus for bursts of intense activity.
Historically, this gave rise to legendary feats and heroes – and perhaps darker stories of what some of those heroes, pressed by desperate circumstances, did to get the extra food they needed to pull off their miracles. Now, in halfling communities that are edging toward industrial agribusiness models of food production, high levels of productivity and intellectual discovery are the norm.
Necropolis Piper Omega
This was one of four necropoli I wrote for The Book of Oblivion (Wraith 20th Anniversary Edition). Sadly, all four were cut for lack of space. That may have been my final freelance work in the World of Darkness… closing the cycle, in a way, since my first work was also for Wraith. Anyway. Here ya go.
Sailors have always taken music to the sea and brought it back from their travels. Ashore, countless songs memorialize those mariners who the ocean has claimed. But no songs were written for the Piper Alpha oil production platform when it ignited the North Sea in 1988, claiming 167 lives to become the world’s deadliest offshore petroleum disaster.
Piper Alpha’s charred, twisted remains manifested in the Tempest within days. It became a familiar landmark to wraiths putting out from Aberdeen and Bergen, but an ill omen. Ghost ships sailing too close to the platform came under Spectre assault or encountered choking black clouds spitting forth burning rain. Scottish and Norwegian authorities launched several missions to cleanse the site, finally succeeding with Swedish Doomslayer aid in 1994. The Emerald Legion installed a caretaker garrison to ensure the site didn’t become re-infested, whereupon everyone promptly forgot about the problem. The Oslo necromancer incursion of 1998 forced the Legion to recall its troops, after which Piper Alpha lay vacant.
In 2000, Copenhagen Hierarchs exiled goth-rock Chanteur Ragnhild Vinter and her Circle for fomenting anti-Imperial sentiment. The Renegades responded by stealing an Anacreon’s yacht and fleeing into the North Sea, intent on establishing a pirate radio station through which they could continue screaming defiance. Unfortunately, none were sailors, and they headed straight into the teeth of a savage winter Maelstrom. Fortunately, the wind drove them into Piper Alpha before accumulated blood ice capsized their vessel. Finding the platform deserted yet still sufficiently solid to offer shelter, they claimed it as their own and put out the call for like-minded wraiths.
Today, the rechristened Piper Omega is a haven for several hundred Renegade performers and counter-culture Chanteurs and Masquers from across Scandinavia and the United Kingdom. Vinter’s troupe, Gaslight Ritual, runs the makeshift citadel as a commune and performance venue. Residents earn space through Renegade cred or Guild vouchsafing, but they keep it through performance. Monthly on the night of the new moon, the platform lowers its boarding ladders for any wraith brave enough to make the journey and pay the admission fee for a live variety show unlike any other. The main stage stands exposed and flame-lit under the ever-burning gas flare, now fueled on Pathos distilled from Piper Alpha memorials. Between performances, a Rube Goldberg assembly of broadcast equipment fulfills Vinter’s dream of pirate radio broadcasts, reaching relic receivers across northwest Europe with an eclectic mix of entertainment and agitprop.
Piper Omega still stands above the North Sea where its Skinlands prototype went down. Around its legs rests a patchwork accrual of ghost vessels. The largest are semi-permanent components of the Citadel, moored by soulsteel chains. A few small, swift boats are armed for self-defense (or piracy; no one looks closely). Residents are largely self-policing under a well-armed version of Wheaton’s Law, frequent creative differences notwithstanding.
Notable residents include The Voice of the Flame (Renegade Alchemists who run the radio station and keep the platform intact), Näkki (the Finnish Underworld’s premiere shamanic punk band), the infamous ex-Legion of Fate political strategist-turned-information broker known as Icebreaker, and smuggler and arms dealer Søren Amundsen. Ragnhild Vinter herself still heads Gaslight Ritual, which makes her the commune’s de facto leader, though she eschews formal titles. Gaslight Ritual fell away from performing several years ago as the demands of administering the Necropolis grew; lately, they’ve been trying to spread the load among Voice of the Flame and other affiliated groups. Rumor has it that they may soon return to the stage alongside up-and-coming maker/dance troupe Tolerance Stack, bringing forth a new work about which little is known beyond its title: Dance of the Broken-Winged Crane.
Yo ho, yo ho…
So today, I found out about H.R. 6869 from 2022’s legislative circus. I’m certain it’s pure coincidence that it was introduced four days after Russia’s invasion of Ukraine began…
A BILL
To authorize the President of the United States to issue letters of marque and reprisal for the purpose of seizing the assets of certain Russian citizens, and for other purposes.
Be it enacted by the Senate and House of Representatives of the United States of America in Congress assembled,
SECTION 1. Issuance of letters of marque and reprisal for purpose of seizing assets of certain Russian citizens.
(a) Authority of President.—The President of the United States is authorized and requested to commission, under officially issued letters of marque and reprisal, so many of privately armed and equipped persons and entities as, in the judgment of the President, the service may require, with suitable instructions to the leaders thereof, to employ all means reasonably necessary to seize outside the geographic boundaries of the United States and its territories any yacht, plane, or other asset of any Russian citizen who is on the List of Specially Designated Nationals and Blocked Persons maintained by the Office of Foreign Assets Control of the Department of the Treasury.
Kinda makes me want to run “you are a team of privateers in the business of stealing Russian kleptocrats’ high-value toys” as a Spycraft campaign.
What’s Russian for “heave to and prepare to be boarded?”
Necropolis U.S. Route 66
This was one of four necropoli I wrote for The Book of Oblivion (Wraith 20th Anniversary Edition). Sadly, all four were cut for lack of space. That may have been my final freelance work in the World of Darkness… closing the cycle, in a way, since my first work was also for Wraith. Anyway. Here ya go.
In its heyday, Route 66 was a peerless transportation artery, running from Chicago to Santa Monica. Threaded through Joplin, Tulsa, Albuquerque, Flagstaff, San Bernardino, and Los Angeles, it showed American motorists a vibrant cross-section of the Midwest and Southwest until the interstate highway system supplanted it in the 1950s and ’60s. Without federal maintenance funds, Route 66 withered, subsumed by state roads or vanishing entirely.
In the Underworld, derelict highways may resurface as byways or ghost roads. Not so for Route 66. Sometime in the early 1970s, its entire 2,448 miles manifested in the Shadowlands. Wraiths in Riverton, Kansas were the first to report that even as Maelstrom tornadoes ravaged the surrounding region, the highway was untouched. In mid-1976, an Anemographer/Ghostrider expedition out of California met a band of Legion of Paupers explorers from Illinois at the highway’s Adrian, Texas midpoint. The Empire’s Bureau of Trade soon proclaimed that Route 66 appeared to be a safe and stable route through the American Underworld.
What troubled early explorers remains a concern today: Route 66 defies all conventional wisdom on Shadowlands geography. Although plenty of blood soaked into its asphalt, it never approached the body count of deadlier highways like Interstate 95 or Camino a Los Yungas. The Artificers and the Harbingers would like to claim credit, but there’s no evidence that Route 66 is a cultivated byway or an unprecedented working of Inhabit. The popular and comforting theory is that its modern status is a result of its cultural iconicity, a rare example of a non-living construct accruing Memoriam. A less benevolent explanation is that popular culture has imbued Route 66 with a myth-driven form of quasi-sentience. No one wants to hear the fringe belief that the “highway” is really a charmingly useful and friendly-faced manifestation of some Labyrinthine elder horror.
Route 66 earned recognition as a Necropolis, albeit a very long and narrow one, by virtue of its permanent population. In most places, its protection from Maelstroms extends five to ten yards from the asphalt. This so-called Black Ribbon Citadel is home to perhaps a thousand wraiths, many of whom form small Circles to offer travelers’ services. Most such groups have colonized the ghost towns that crumbled along the route after the interstates diverted travel and commerce. Other citizens include the Night Mail (ghost truckers and bus drivers who serve connected conventional Necropoli), Wings for Wheels (a Chanteur troupe famous for its repertoire of travel-themed songs), and Detroit West (a large nomadic Circle immersed obsessively in the imagery and culture around classic muscle cars and drag racing).
The Hierarchy’s hand rests lightly upon Route 66. The Legion of Paupers first re-mapped the highway’s full length and was quick to lay claim to authority here, but its duties are largely ceremonial. The ghost road needs no maintenance; indeed, it rejects all attempts to patch its cracks and potholes. With the population so widely-distributed, there’s little call for bureaucracy. Under the command of Anacreon Robert “Pony Bob” Haslam, the Legion’s 7th Cavalry Squadron provides what law enforcement is needed here. The 7th, more commonly known as the Black Ribbon Patrol, spends most of its time assisting travelers and investigating the occasional mysterious disappearance or reappearance.