Tag Archives: FATE

Binary Crossover

This one’s a campaign concept for VSCA’s Diaspora:

In Diaspora, interstellar travel relies on direct jump routes between stars. Each star system’s zenith and nadir points have slipknots, points of odd physics that link to one or more other star systems via slipstream connections. The catch is that, because of a (presumed) galaxy-wide catastrophe of unknown origin, connected star systems are isolated in archipelagos of four to eight. Travel is only possible within these clusters. (As part of Session Zero, each player gets to design one of those star systems, which is a lovely collaborative setting creation element.)

In the cluster in which the game takes place, one of the star systems is one star of a binary. The highest-tech world in the cluster has just developed a ship capable of crossing the (relatively) short interstellar space to the binary’s partner. What’s there? Does the binary partner have slipknot connections to another cluster?

(Obviously, yes, there is a slipknot whose connections are part of another cluster, and this would be an interstellar exploration/first [re]contact game.)