Tag Archives: Battle Systems

Clearing the Winter Minis Photo Backlog

I haven’t posted miniatures photos for a while. I stopped painting for the fall and most of the winter, and when I resumed in February, it was too cold to get outside and spray matte sealant. My usual workflow is paint > seal > flock > photograph, so I had a growing project tray of painted but fragile figures waiting for things to warm up.

The girl and I carved out some time over the weekend to set up the Battle Systems terrain that she gave me for Christmas. It makes an excellent backdrop for this sort of thing, though some of the flocking was drastically inappropriate for an urban landscape. In the long term, I’ll add “build terrain boards for photography in different biomes” to my list of projects I’ll realistically never accomplish, but we made do with some other terrain bits, a towel or two, and the remnants of a nontraditional desk planter that I gave her a few tax seasons ago.

I’m quite pleased with the results. In the spirit of full disclosure, I should say that she did all the actual photography – she has both a better eye for composition and a newer phone (and we didn’t dig out the household’s actual cameras for this).

A few of the highlights are below. The full set is up in my Flickr gaming gallery.

I like this one because it has a cinematic action shot vibe. The pallets are hiding the base flocking, which is Huge Miniatures’ sakura scatter. I have a vague thought of using that for a bunch of ultramoderns and building a Japanese cyberpunk terrain board.
While I haven’t previously blogged about it before, I’m a huge fan of Ubisoft’s The Division franchise, especially the first game. Spectre has a couple of lines of figures that absolutely nail the aesthetic of Division 1’s player characters. These four are from their Deniable Operators line.
Spectre also has a line of paired “covert” and “overt” figures. These are four of the “just minding my own business…” covert versions…
… and here are the versions for those times when subtlety is no longer appropriate.