Closing out the series after Brass, Fix, and Crashcart. Final thoughts about the team at the bottom.
Blank Path (Gaius Zimmerman)
Blank Path is a man of faith. What that faith may be is currently undefined, because I had no idea where to go when the dice gave me a Clergy background for my final operator, but this dude definitely believes in something strongly enough to be a militant street preacher of his particular truth. Moreover, with Voice of the People giving him Pop Idol 2, he apparently has a substantial following among the city’s underclass. Of the four characters I rolled up, he’s mechanically the least effective, and the most frustrating from a characterization perspective – a pure face with a cause. But I find myself surprisingly interested to see where he goes.
(Of the four, he had the objectively worst attribute rolls. The combination of a rolled CHA 7 and Clergy background pretty much obligated me to spend an edge slot on Prodigy to make him an effective man of the cloth.)
Attributes: STR 11, DEX 11, CON 8, INT 10, WIS 14 (+1), CHA 18 (+3 from Prodigy)
Skills: Lead-1, Perform-1, Stab-0, Talk-0
Edges: Prodigy, Voice of the People
Foci: Diplomat 1, Pop Idol 2
HP 6; attack bonus +0; saves physical 15+, evasion 15+, mental 12+, luck 15+
Contacts: see below
Equipment: Fashionable clothing; reinforced clothing; basic smartphone; sword; knife; trauma patch; $30 cash
Voice of the People and Pop Idol combine to give Blank Path access to a motley collection of the faithful (or those who are just entertained by his message). However, his inner circle contains a few regulars:
Athanas Kuroki, Gaius’ distant cousin, is a well-known counterculture musician and rabble-rouser under the stage name of Zen Bomb. They’ve worked together on occasion when the job called for their combined social and networking skills, and are frequently found enjoying the attention of their respective groupies. Despite his own fame and influence, Athanas thinks Gaius is the one who’s really going to make it big. His extensive network of fans feeds him all kinds of information, but he’s best at working those connections to find people who don’t want to be found.
Arlen Baggio is Gaius’ oldest acquaintance and first follower of the faith. Their friendship began when Gaius rescued Arlen from a gang fight, killing their childhood bully in the process. Today, Arlen works as an outlander smuggler under the handle Slice, and he can occasionally provide transport or loaner vehicles.
Sonja Porsche is a corporate middle manager whose ambition once led her into crimes against Gaius’ faith. Gaius spared her life and she’s still trying to make good on that (a random roll which suggests she may have undergone conversion at swordpoint). Perhaps Gaius spared her because of their childhood friendship (really, dice?). Her current job is in her corp’s government liaison office, and while she won’t betray her employer (yet), she has no qualms about siphoning off government data or getting official paperwork rubber-stamped or lost.
So is it a viable team? Well… I haven’t played CWN, which means my capacity to judge is limited, but it looks like the dice gave me a fairly balanced group of hacker, shooter, healer, and face. The only cyber on the team is Brass’ cranial jack and they lack any big-ticket vehicles or drones, but that seems to be the intent for starting operators. Fix will definitely have to carry the team in combat for a while, though.
I still have no idea WTF to do with Blank Path’s faith, though, or how to integrate that into being an operator. I have some vague idea that it’s a syncretic faith that appeals to operators in particular, and that demands action against the market forces that control society. That would impel him to action – and would make him a major target for corporate retaliation if he ever started getting real traction.
As I was writing up these characters, it occurred to me that CWN’s random creation system doesn’t yield much in the way of PC backstory. The brilliant one-roll generator for contacts implies a lot of shared history, so that’s one way to find those hooks, but I also found I had more writing prompts for the contacts than for the PCs themselves. If I were actually going to do something with these characters, I’d’ve invested more time in profiling them, but this really was just an urge to use the random creation mechanics that I needed to get out of my head.