22 September, Morning + Day Shifts
Weather: steady rain
Marching Order: UAZ-469 (Erick driver, Betsy gunner, Hernandez passenger); Industrial Light and Mayhem (Ortiz driver, Miko gunner, Cat commander); Comms (Bell driver, Cowboy gunner, Ellis commander, Pettimore passenger)
The expedition team says their (hopefully not final) goodbyes and rolls out of Ponikla under a steady rain. The first leg of their journey is through known territory, areas that are, if not entirely friendly, at least not hostile. The plan is to make for the Pilica upriver of Tomaszów Mazowiecki (whose marauders are hopefully constrained in range by the loss of their hovercraft’s fuel supply) and assess two rail bridges as potential crossing points. They know there’s an intact road bridge at Przedbórz, but they also know a marauder band down there has a ZSU-23-4, so that’s definitely a secondary option.

They roll through Opoczno without incident, pick up the highway, and follow it to about ten klicks outside Sulejów. Going farther west would be tempting fate; among other things, Ellis’ interrogations of prisoners from the Battle of Radom reviewed that the heavily-mauled 124th Motor Rifle Division has moved into Piotrków and is running patrols as far as Sulejów. Thus, the team turns south and heads offroad. They’re aiming for the northern of two rail bridges that they believe should be there, based on their knowledge of the railroad network in the area.
It’s not until they hit a familiar stretch of highway across the river from Przedbórz that Cat’s error in navigation becomes apparent. They’re farther south than they intended to be. With dusk falling, it’s not a great idea to backtrack north along the Pilica’s east bank.
Betsy, seated in the bungee sling behind the UAZ’s M2HB, is the first to spot a streamer of smoke rising above the trees about half a kilometer away. The team quickly repositions for a better look and determines that it’s a large-ish occupied farmstead: a big farmhouse, a smaller bunkhouse, two grain bins, two barns, a machine shed, and a scattering of smaller outbuildings. The stone wall around the central compound has been reinforced and there’s a fighting position on the roof of the larger barn. To Betsy’s eye, it looks professionally-done, within the limits of local tools and materials.
The place is occupied by at least a dozen people, most of whom are going about their late-afternoon chores with one eye on the convoy. A couple have taken up weapons and are watching more intently. Erick and Cat dismount, grab the handheld radio from ILM, and walk in to negotiate.
The woman who comes out to meet them is fiftyish, tall, with callused hands and incredible grip and forearm strength [a potter, though this never became relevant during play]. She introduces herself as Greta Nowakowski. Though she doesn’t say as much, it’s evident that she’s the local matriarch. Erick applies the team’s cover as itinerant mercenaries, turns on the charm, and is able to talk Greta into letting the team stay overnight.
One of the armed men slings his Kalashnikov, opens the gate, and ground-guides the convoy’s vehicles into parking positions between the machine shed and the large barn. The more tactically-inclined team members note that the locations shield them from view from most locations outside the perimeter wall – and put them in a crossfire from the most-defensible buildings.
The compound is occupied by a total of 16 people, the remains of three extended families who’ve fallen in on the most-viable of their farms and expanded it for productivity and defensibility. It’s evident to most of the team that the two younger men are Polish deserters, which probably explains the defenses. Greta notes that they’ve had a couple of encounters with the marauders from across the river, but they haven’t come over in force and the farm’s defenses were sufficient to convince them to go the hell away.
The team pitches in on farm work, including taking ILM out and using its cargo-handling crane as additional assistance for setting some fenceposts. After a few hours of labor in the dwindling light, they’ve earned their keep. Dinner is the farm’s usual communal meal, augmented by the PCs’ own rations. As usual, Magda’s plum preserves and cherry jam are welcome morale boosts.
Miko is on watch while most of the team finishes their meals, so he’s the first to spot torches approaching from the south. It’s a party of three men and a women, carrying an AK, two shotguns, and a bow. Their leader not-quite-demands to speak to Greta.
Greta quickly fills in the PCs. This appears to be a delegation from a larger community – about 500 people, including both the core village and the outlying farms – that sits south of the highway. The speaker is Mirion Zawisza, the miller and a member of the governing council. The Nowakowski+ farmstead does business with the community in general and Mirion in particular but isn’t entirely comfortable with them – there’s a nonspecific but definite unease when the subject comes up.
Four people aren’t that much of a threat, but Pettimore takes up position in a hayloft, and a couple of the other team members swiftly gear up as a QRF. The rest accompany Greta as she goes out to speak to Mirion.
Mirion is quite wroth. A month or two ago, a woman came to the village, a foreigner who still spoke pretty good Polish. She claimed to be a healer, so they let her stay with them. She did some good, but she spent a lot of time collecting papers and broken tools that no one could see any use for. She was up at odd hours, asking strange questions. And she’d arrived with a huge black dog and an uncanny cow, neither of which acted quite right either. Then one of the kids took ill, and her response was to say that she wanted to put things in the children’s blood. She must have gotten wind of the village’s imminent response, and now the hunt is on.
“She’s a witch,” Mirion states with fervent certainty. “Will you help us deal with her?”
Greta assures Mirion that her people haven’t seen any witches, nor uncanny familiars. The travelers staying with her are vagabond mercenaries who’ll be moving on in the morning (she says with a sharp look at Erick, who nods in confirmation). But they’ll keep an eye out. With that, Mirion and his accomplices resume their hunt, moving off to the southeast.
The team confers. Erick inserted himself into the conversation, and from the details he elicited in Mirion’s description, he’s fairly certain that what he heard was someone’s description of a scientist or a physician as filtered through a particularly bad case of regressive brain-fog. There’s some disagreement as to whether this actually is the team’s problem to deal with… they can’t save everyone and this is not on-mission…
Octavia Blumsztajn is having a very bad night. From her hilltop vantage point in the fallen ruin of an old water tower, she can see the literal torches and metaphorical pitchforks of the mob that’s searching for her. She has no idea where Mrs. O’Leary, her saddle-trained Polish Red cow, has gone, but the villagers clearly haven’t captured the creature. Comrade, the immense Black Russian Terrier who’s been following her around Poland for a while, is still with her and is profoundly unhappy with being prey, but he’s also smart enough to avoid picking a fight he can’t win.
Whatever refuge Octavia thought she’d found in the village is clearly no longer an option. The general regression she’s been observing has turned into full-blown crazy. She’d like to go back for her lab, but what hasn’t been smashed is likely to be set on fire soon. At least she has her lab notebooks and a couple other portable instruments she managed to grab on the way out, and a few days’ food and water. Grunting as her knees protest, she rises to a crouch, shoulders her pack, and heads northwest…
Betsy, Erick, Cat, Miko, and Cowboy head out to see if they can do some good in the middle of this “witch hunt,” leaving Ellis, Pettimore, and the NPCs to watch the vehicles. [Ellis and Pettimore’s players were absent; we didn’t arbitrarily split the party to sideline them.] They haven’t gotten far when the sound of shotgun blasts tells them that at least one of the search parties has encountered something.
Moving up quickly, they spot a mob of about a dozen people, Mirion recognizable among them. Two of them are obviously injured, one down with a huge chunk torn out of his calf and another with a mauled hand and forearm. They have a prisoner, though: a fiftyish woman is on her knees, arms bound behind her back and a bruise rising on her face.
The team moves in, weapons not quite readied. Mirion recognizes them and greets them warmly – in his mind, they’re clearly here to assist in whatever he has planned for the witch. “Her hellhound is still out there,” he warns them, indicating his injured party members.
Erick goes to the discarded pack that the woman was carrying, begins rummaging through it. The locals eye him but don’t interfere. He pulls out a stack of spiral-bound notebooks and begins reading the first one. It’s in English, a personal journal of an American Doctors Without Borders scientist who deployed to Poland when the war in Europe began. He frowns, flips pages, reads snippets aloud. The locals don’t react but their prisoner’s eyes flick to him and she nods incrementally.
The team really doesn’t want to massacre a bunch of civilians, but a peaceful removal of the “witch” is looking increasingly unlikely. Erick’s recitation in a strange language is beginning to draw suspicious glances and the team’s readiness to throw down is becoming evident.
Cat breaks the incipient standoff. “Hey, guys, look at this,” she says as she unfolds her painstakingly-hand-drawn copy of the team’s map.
All but one of the locals lock up or go down in convulsions. The only one to not bluescreen is the one with the maimed hand. “Another witch!” he screams, going for a weapon.
Three things happen more or less simultaneously. Octavia rolls over and bites his leg, Cat body-checks him into the mud, and an immense shaggy black canid bolts from the nearby underbrush and begins mauling the guy’s good arm. No one intervenes until they’ve cut Octavia’s bonds, helped her to her feet, and recovered her gear.
[New PC acquired, hooray! Octavia is the second character of Zenobia’s player.]
Back at the farm, Greta is displeased and resigned. She figured something like this would happen. She doesn’t begrudge the rescue, especially once she’s heard Octavia’s story, but she strongly encourages the PCs to move on immediately. If it becomes an issue, she’ll tell Mirion and his people that the witch’s rescuers held her and her people at gunpoint.
The team mounts up and heads north, putting about ten kilometers between themselves and the farmstead. They make camp near one of the rail bridges they’d intended to investigate anyway and settle in to get some delayed rest.
In the morning, Miko and Betsy set out to check out the bridge. From a distance, the damage is apparent. While it’s structurally intact, it looks like a relatively small explosive charge damaged the rails. The effect of this is obvious: a derailed and mostly burned-out westbound train strewn along the tracks and riverbank, with the locomotive and several cars in the river.
Betsy walks out to look at the damage – she’s not a certified structural engineer but she can improvise. It’ll take a couple of days’ work but she thinks she can make the deck safe for vehicle passage.
Meanwhile, Miko checks out the railcars. Most are smashed or burned beyond repair, but a few are very interesting to his acquisitive little scavenger’s heart:

They call in the rest of the team to take a look. The reason these cars haven’t already been looted becomes swiftly apparent: one of the tank cars contained chlorine. Anything metal is suffering from some degree of corrosion, and fear of residual contamination would have kept locals away long after the actual hazard dissipated. But, as far as Betsy and Octavia can tell, what remains is safe to loot now.
Erick and Bell fire up the long-range radio in Comms and call back to Ponikla. As far as Red is concerned, this is an all-hands looting job. He begins reaching out to the White Eagles, Von Bahr’s people, and the Opoczno merchant community, organizing labor in exchange for shares of the salvage.
Looting can wait, though. Betsy starts organizing everyone who isn’t on guard – she has an engineering problem to solve. The expedition settles in to brew fuel. Two days’ hard work (and a couple of minor injuries from pushed rolls) later, the bridge is ready to reopen for traffic. The team beds down amid continuing rain, prepared to break camp and move out on the morning of September 23.
This session suffered from exceptionally poor GM preparation, especially in the area of hexbashing mechanics. Still, the main point here was to connect Octavia with the rest of the team in a more-or-less organic fashion, and we pulled that off.
Octavia Blumsztajn
Doctors Without Borders

A Chicago native of Polish/Jewish descent, Octavia Blumsztajn had never been to her ancestral homeland until the war began. She was a doctor, specializing in research and pathology rather than medical practice. When government funding for her position evaporated in the prewar years, she joined Doctors Without Borders. As the European conflict heated up, the need for relief workers skyrocketed, and her language skills made her a natural fit for the organization’s Polish mission.
Since things came apart, she’s been wandering the countryside, avoiding the ruins of major cities, and trying to do as much good as possible while remaining upright and sane. She was fairly settled near a village until recently, when after a child died horribly from lockjaw, she managed to cook up a batch of tetanus antiserum. Which would have been great, but when she explained what she’d done, the brain fog kicked in – her neighbors had tolerated her weirdness (what’s all this paper she keeps hoarding?) for the benefit of having a healer around. But wanting to to inject their kids with stuff whose explanations caused seizures was a fast path to accusations of witchcraft…
Moral Code: The world has fallen to shit, but you can rebuild it–better, faster . . . eh, you get the idea.
Big Dream: Restore the world to some semblance of civilization.
Build: All the science, with a medical focus on public health. She’s also something of an amateur anthropologist. Octavia has a couple of homebrew specializations that I’ll blog later.
Tools: Science and medicine. Octavia started journaling early in the war and kept it up to maintain her sanity. With the brain fog creeping in, it’s been a literal lifesaver. She’s picked up a Steyr Model 72 hunting rifle in .30-06 and a Manurhin MR73 revolver but isn’t really proficient with them – she’s definitely not a fighter.
Alt: Octavia’s player also runs Zenobia.
Comrade
very good boy

Octavia is not entirely sure who owned Comrade before he turned up hungry, matted, and very much looking for a human. Given the breed’s history, he was most likely a Soviet Army or KGB military working dog. He definitely has protection training and takes commands in Russian.









