The PCs are still learning and mapping their surroundings. This op sees Minka, Leks, Miko, Zenobia, and Red going southeast:

Since they’re staying on the same side of the Pilica and have fuel available, the team decides to take the UAZ-469 rather than walking. Their first destination is the rail bridge that they found in their previous (northeast) reconnaissance. With Zenobia along, they hope to get a bit more structural assessment [Zenobia has Intelligence A/Tech B] and maybe recover some of the explosives that they spotted.
This leg of the trip is without incident. They conceal the UAZ in a small thicket and, after carefully checking their surroundings, cross the bridge on foot. The structure seems to be in good condition, though it could use some rust scraping and a fresh coat of paint.
Once they’re on the other side, Red and Leks pull security while Zenobia leads Miko and Minka out to inspect the explosives. As best the team can tell, a 20-meter span near the bridge’s north end is rigged for demo, but whoever was setting it up was taken out in an artillery strike before they could touch it off. There’s some discussion about the wisdom of salvaging explosives that have been out in the weather for a few years, but greed wins out [and solid Tech rolls avoid catastrophe]. The haul is 38 bricks of West German plastic explosives, 9 electric blasting caps that haven’t corroded too badly, and a couple hundred meters of wire.
As the team is packing up, Red spots movement across the river, in the thicket where the team parked their UAZ. There’s a scramble to get back to the south bank, which ends in relief when a very large Belgian Malinois pushes its way out of the thicket and trots off to the south. Minka immediately takes off after it, but she loses its trail. Checking on their vehicle, the PCs find a number of muddy footprints on the fenders and door and a fresh territory marking on on one of the tires.
Continuing their mapping expedition, the team heads south, following the rail line. After about five kilometers, they encounter a junction: the double track continues south, but another single rail line joins it from the southeast. Just past this junction is an east-west paved road that runs through the center of a devastated town. There’s some discussion as to whether this was the result of a large conventional explosion or a tactical nuke, and a general realization that no one packed the Geiger counter. Zenobia quells those concerns by pointing out that the blast’s epicenter seems to be the shattered stump of a grain elevator.
The team parks the UAZ and begins exploring on foot. From the burned-out vehicles and other evidence, it looks like this town was the scene of a fight between Polish+Soviet and Polish+British forces. Their assumption is that someone hit the grain silo, either accidentally or deliberately, and ended the fight for everyone.
Miko, who’s already developing a rep for poor judgement with explosives, locates a few unexploded antitank mines by walking into the middle of the pattern. Amazingly, the team’s luck holds and they’re able to recover all four without incident. Minka wants nothing to do with this process and puts a few buildings between herself and this scene – and lucks into the ruins of a tree nursery in which a half-dozen cherry trees are still alive.
Red finds the local telephone directory, which is basically three mimeographed pages and a rusty staple. It does, however, point toward the local veterinary clinic, which is on the southwest edge of town – farthest from the blast. He rallies the rest of the team and they head that direction.
The vet clinic is on the other side of a large block of apartments. The team is almost there when they spot movement at the end of the street, about a hundred meters away. It’s the Malinois again, looking out from behind a wrecked car. It barks at them, backs up, bristles, and turns away as a pack of feral dogs emerges from the ruins!
This fight could have been uglier. The PCs are not heavily invested in Close Combat – Miko and Minka are the only ones who have any. I gave them twelve dogs, which initially were acting in groups of three (i.e., one attack roll with a +2 bonus for support, rather than three attack rolls). The PCs were justifiably concerned about rabies, so a lot of blocking occurred. Red took a bite to the arm; everyone else either took the hit on their armor or was able to counter the dogs’ successes with their blocks.

With wild dogs only having Hit Capacity 2, a successful attack from anything but a pistol was an immediate kill. The close-quarters nature of the fight prevented a lot of shooting, though Red did take down his trio with a burst/buttstroke/burst combo over three turns. Minka and Miko both performed admirably. Leks finally got to use his pump-action shotgun, decapitating one dog with his first attack before they closed in and emptying the tube into a second one before he had to resort to melee.
Minka dresses the bite wound in Red’s forearm. Red tries not to lose his shit as he borrows Miko’s machete and splits open a dog skull. He and Minka don’t see any abnormalities… but Minka notices that all of these dogs have healed bullet or shrapnel wounds that should have been fatal.
The team checks the vet clinic. It’s mostly stripped but a few things remain. There are a few doses of blood thinner and strong stimulant, as well as an autoclave which Red immediately claims for his lab. A stuck drawer yields to Miko’s lucky crowbar, revealing a set of surgical tools, something Red needed badly.
Red and Minka really want to know more about what’s up with these dogs. They haul one into the clinic and plop it on an exam table for a necropsy. Miko, Leks, and Zenobia head outside to poke around a bit more and pull security.
Miko stays at street level, keeping an eye on the dog carcasses. He realizes he’s standing amid a lot more expended brass than can be accounted for by the team’s recent fight. Someone burned off at least a couple hundred rounds here, fairly recently – the casings still smell of expended powder. He’s seeing a lot of pockmarks in the asphalt, too, as if the gunfire was directed down…
Zenobia finds an intact fire escape and sets up on a rooftop. It’s a nice day – made nicer when she spots a light industrial building by the rail line that looks like it’s mostly intact. The front appears to have been some sort of glass-walled showroom, now burned out and collapsed over the ruins of a tank, but the warehouse-like main portion is still standing.
Back in the clinic, the dog reveals some profound weirdness. There’s a bullet entry wound on its left side and an exit wound on its right side, both healed into scar tissue. Red’s new surgical tools enable the investigators to open up the animal, revealing a channel of scar tissue straight through its body. That should have bisected both lungs and the heart… but those organs are displaced around the scar tissue. This ain’t right.
There’s not much discussion about how this might have happened. The team goes straight to “decapitate the carcasses and burn them at a crossroads.” [This is what I get when I have a bunch of veteran World of Darkness players.]
While heading back to the UAZ (no one wants to carry the autoclave across town), the team stumbles upon rather a lot of horse crap. Minka, who’s worked with horses her whole life, does the math and comes up with 50 to 60 animals moving through the area about four days ago. The team locates additional signs that about the same number of people camped here. Leks points out that the only people with that many horses are military cavalry formations. There’s no sign of them now, though, so the team loads up their loot and heads to the warehouse.
The building’s rear door yields to Zenobia’s locksmithing skill. The place appears to have been an agricultural machinery showroom and repair shop. Most of the portable tools and supplies have been looted, but a small bulldozer is parked in front of the roll-up door. Its stripped engine is dangling from a block and tackle but Zenobia and Minka are pretty sure their stash back at the garage contains all the parts they’ll need to repair it. Lurking in the warehouse’s shadows are also a hay baler, a potato harvester, two disc harrows, and a wagon, all in need of repair but potentially usable if the team can get them back to Ponikla!

Completing their survey, the team heads home. Late that evening, Ellis, Red, and Pettimore assemble around a bonfire to raise a cup of mead and toast their far-off country.













