A Night Out in Dobrodzien (18 October 2000)

Getting caught up after far too long away from this. The following is a lightly-edited – and long – transcript of a scene played out on our Discord server after the last session.


Recap of previous play not blogged:

After lunch, Octavia and Erick check out the local school. It’s small but functional. Cowboy, Miko, Betsy, and Cat retrun to the team’s encampment to start working on Lazarus. While there, they receive a visit from Sergeant Francisco Lopez (no relation to Cowboy), who runs the maintenance/support section for Bravo Troop. He expresses very strong interest in taking Lazarus off the team’s hands for the right price. Bravo Troop has two light tanks, seven other light combat vehicles, and a collection of HMMWVs/equivalents, but no recovery vehicle. So any time anything breaks down, another combat vehicle has to be the one to tow it home.

Shortly after that, Betsy overheard one of the radios in Comms receiving a transmission. Bell had left it on while he went into town for downtime. The conversation was in Russian – one party clearly in a firefight, the other party not. With no one present who spoke Russian, Erick and Betsy grabbed the team’s tape recorder and got most of it for later analysis. Cat did recognize the candence and repetition of one part of the transmission as a call for artillery support – indicating someone out there speaks Russian and has access to artillery. Comms’ direction-finding gear pointed south-southwest as the source of the transmission. Cowboy’s supposition, based on that, was that the Soviet 129th Motor Rifle Division is getting into it with the Army of Silesia.


Picking up the in-character thread:

The team (Betsy, Cat, Cowboy, Erick, Ellis, Pettimore, and NPC Hernandez) heads down to Bravo Troop’s encampment for their dinner engagement with Captain Warren. Along the way, the group passes the town’s medical clinic – closed for the evening, but with the glow of an electric light visible through the windows. Hearing no generator, Betsy infers battery power.

Bravo Troop’s encampment is in a former lumber yard. There’s a sign on the gate making it obvious who the new tenants are:

B Troop
1st Squadron
116th Armored Cavalry Regiment
Idaho National Guard

Two gate guards are on duty – uniformed, armed, geared up, alert. One of them escorts the team to the building that used to be the lumberyard office, now the HQ building and CO’s residence. The front half is still in use as a cramped office. First Sergeant John Wheeler (previously encountered) is at one of the desks. He stands, closes the notebook he’s writing, in, greets the PCs, and escorts them into the back.

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Table Tents

Just a quick note here to give credit where credit’s due and to remind myself of a cool table hack. At CharCon 2025, GM John brought dry-erase table tents for his players to use. Requested information was character name and archetype/class, player name, and any outstanding flaws or hindrances that John might need to take into account during play.

It’s a little thing, but it helped with immersion because I didn’t have to struggle for PC names, and it helped build a sense of community when John was able to consistently refer to every player by name.

OPFOR of the Five Pillars: The Salvage Dragons

I originally posted this to the CGL Battletech forum in November 2024.


The year was 2991 and Hauptmann Reinhard Yamazaki was incandescent with long-suppressed rage.  Despite continuing a family history of unflinchingly loyal service to the Lyran Commonwealth, and demonstrating superior tactical acumen in the cockpit of his family’s salvaged Panther, the New Kyoto native had been subject to the full spectrum of prejudice during his time in the LCAF.  Upon being posted to the 3rd Lyran Regulars, Yamazaki was informed that the unit had no company command slots – but the regiment would graciously allow him to prove himself at the head of a recon lance.

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Con Report: CharCon 2025

This was my second consecutive year of attendance at CharCon, a small tabletop gaming convention held in Charleston, WV. My 2024 report is here, and most of my observations about the venue, vendors, and surrounding area remain applicable for 2025.

As noted last year, the venue is shared with a science center. Some clever individual in the con staff made the decision to put the cosplay tables (and photo backdrops) right at the main entrance so all the kids (and their parents) coming to the science center could encounter the cosplayers as soon as they hit the doors. Bonus points to the Twi’lek X-Wing pilot and whoever brought the life-size remote-controlled R2-D2.

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Ghostwriter

This one will probably show up in a not-D&D game sooner or later.

This is a magic item composed of two parts. The first is a pair of spectacles, or a signet ring, or a brooch, or a tie clasp – something designed to be worn easily and casually. The second is a quill or fountain pen, depending on the game’s milieu.

Words written by the pen are visible only if the reader is wearing the paired item.

Use for spellbooks, conspiratorial correspondence, or your teenage witch’s diary detailing her current warlock crush.

Fish Story

This one’s a story with Reverend X.S. Kinesys. Empty chair at the table for a fallen party member.

Some years ago, I was running a short Adventure! arc. The PCs were investigating, as one does. The trail had led them to a dockside warehouse. Rev K’s character decided to scale the outside of the building and peer in through one of the big ol’ industrial skylights.

Unfortunately, some bad rolls led to him plunging through the skylight. Always quick on his feet, Rev invoked Adventure!‘s dramatic editing rules and described landing in a skip of fresh-caught fish rather than plummeting to his death on the cement floor.

I narrated the narrow escape and Rev pulling himself out of the fishpile, flicking scales and slime off his suit. Rev added the detail of removing a wayward fish from his pants pocket.

EB, one of the other players, slid into the conversation with perfect comedic timing: “Huh. I guess you really do wear a codpiece.”

Can you hear me now?

The one Dragon*Con I attended was 1997. I didn’t intend to LARP there, but some of the Louisville Gaming Mafia was tight with the Liquid Dreams storyteller crew, so I sorta got recruited. “We need more werewolf players,” someone said, and jammed a character packet into my hands before running off to attend to a mass combat or some shit.

I opened the packet and looked at the sheet. Huh. Rank 5 Silent Strider Theurge? I can work with this.

Because werewolf players were so very few and far between, I wound up tying in with Little Sister and her attendant vampires, who collectively formed a long-standing and ridiculously-overpowered Sabbat pack known as the Four Horsemen of the Apocalypse. The fact that they numbered more than four was irrelevant, as they kept adding apocalypses (my favorite was Grievous Bodily Harm). The fact that I, as a werewolf, should not have been anywhere near these walking atrocities was less than relevant – as a player, I had a choice between hanging out with friends and seeing plot, or being lonely and seeing no plot. Seemed like the appropriate decision at the time.

Because Little Sister was known as a player and her character was equally known as Someone With Whom Not To Be Fucked, no one questioned her or me when she brought me along to a summit of the Sabbat leadership. No one even checked to ensure I was a vampire. I made a couple of mental notes about security lapses.

Then the meet started. It swiftly became clear that the elder vampires had their collective cravats in a knot about an ancient mummy who had arisen and was causing no shortage of pre-apocalyptic problems for them. Huh. Mummy? Something in my character packet, which had been provided without explanation, suddenly became much more relevant.

In the back of the room, I raised a hand. “I know his True Name.”

I am not usually the loud type of player. No one heard me.

Little Sister looked at me sideways. “You what?”

I cleared my throat. “I know his True Name.”

No one paid attention.

Okay, fuckit. I raised my arms above my hand, wrists crooked, in the Mind’s Eye Theatre hand signal for transforming into a war-form. In game, this meant I was shapeshifting into the werewolf Crinos form.

Suddenly, in a room full of elder vampires, this nine-foot-tall avatar of Anubis in full mystic muscular mass murder mode stood up and managed to growl out, “I SAID… I KNOW HIS TRUE NAME.

What Goes Around, Surprise Round

Not my story, but I’m batch-writing and scheduling a bunch of war story posts, and this one bubbled to the surface of memory.

Back in the early editions of Mind’s Eye Theate, the LARP engine for the World of Darkness, character stats ran on adjectives. The stronger your PC was in physical/social/mental categories, the more adjectives you had. The intent was that when you declared an action, you had to use a relevant adjective in a sentence. It was supposed to be more immersive. Most players ignored it.

Some, however, found ways to use it to their advantage.

Another amusing rule of those editions involved surprise. If someone declared a challenge, you had three real-world seconds to respond. If you failed to meet that time, you were considered surprised and could not resist the incoming hostility. I suspect the design intent was to keep play flowing quickly without a lot of the page-flipping and sheet-consulting and other usual sorts of dithering that happen when someone is yanked out of their Interview with the Vampire fantasy by some Near Dark action.

This story features NLP, and this is kind of representative of his LARP play style. At one particular RiverCon LARP at the old Executive West, NLP was in character, seated at a table, in negotiations. Negotiations were not going well, and it looked like the other party was about to call in her attack ghouls. NLP decided to get in a little preemptive revenge. Without raising his voice or changing his tone in the slightest, he palmed the item card for his character’s sawed-off shotgun, slid it under the table, and said, “I deftly shoot you in the gut.”

Cue wide-eyed crogglement. “You… I… what? Wait…”

NLP glances at the narrator who’s observing this and raises a hand, folding out fingers. “One… two… three, BOOM.”

“That’s surprise. Take two damage.”

“But I…”

“I quickly shoot her again.”

Three Stakes Carved from a Stradivarius

No shit, not only there I was, but I set this up.

When I run LARPs, I always write pre-gens so I can set up plot hooks and conflicts. Most players ignore the packet and just run around playing supervillains with fangs, so when someone latches onto a story thread and runs with it, I appreciate them all the more.

This one is from ConCave 2000, back when that western Kentucky con was still hosted at the old Park Mammoth Hotel in all its creepy-ass glory. To set the stage, I need to give you the character histories from two particular PC packets…

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Definitions

It occurred to me recently that I’ve been recording some TTRPG and LARP anecdotes and labeling them “war stories” without actually saying what qualifies as one. I should note that on this blog, everything bearing that label does so in a purely metaphorical sense. But as related to me, long ago, by a co-worker who had war stories in the literal sense:

“A fairy tale begins, long, long ago in a magical land far far away… a war story begins, okay, this is no shit, there we were…”