Unexpected Alliance

Tonight, I ran the first session of a Twilight: 2000 fourth edition one-shot for my college gaming group… yes, “first session” and “one-shot” don’t go together well, but we ran long, so we’ll be picking up the plot next week. This was basically a shakedown cruise for the combat system, as it was everyone’s first time tinkering with it. Four PCs took down six marauders with only one PC taking hits (though he almost bled out from a brachial artery critical).

I’m getting more comfortable with the 4e engine, but this also was my first experience playing with the Foundry VTT, so there were some hiccups. Still, my feelings toward Foundry are mostly positive. We ran into a couple of UI idiosyncrasies but nothing we couldn’t overcome, and the visual design and automation are far beyond what I can wring from Roll20.

The other interesting thing that came out of tonight’s session was some group interest in a West Marches-style campaign of Twilight: 2000. I think the 4e engine lends itself well to this, though I’ll need to figure out a few things – first and foremost some community management and improvement rules beyond the core book’s base management skeleton. I may also want to mine Jarkman’s B-Troop campaign start concept for ideas.

This is not actually why I started this blog, but the timing is fortuitous. My hope is that I’ll be able to maintain enough focus to chronicle this campaign here. We have some other plot to get through first and I have some ongoing personal life stuff that may interfere, but… watch this space.